<p dir="ltr"><br>
I agree, it should be removed and use ctrl alt B instead, I can do it after the release.</p>
<p dir="ltr">On Mar 3, 2014 3:14 AM, "Daniel Salazar - <a href="http://patazstudio.com">patazstudio.com</a>" <<a href="mailto:zanqdo@gmail.com">zanqdo@gmail.com</a>> wrote:<br>
><br>
> I agree, this border select functionality that disables render border<br>
> when you select the whole camera space was a great addition by Matt<br>
> Ebb years ago, however now that we got interactive preview this option<br>
> is more troublesome than helpful. A simple fix would be to revert the<br>
> automatic disabling of the border<br>
> Daniel Salazar<br>
> <a href="http://patazstudio.com">patazstudio.com</a><br>
><br>
><br>
> On Sun, Mar 2, 2014 at 3:08 PM, Jim Cantley <<a href="mailto:semajcantley@hotmail.com">semajcantley@hotmail.com</a>> wrote:<br>
> > Hello,<br>
> ><br>
> > I'm a big fan of cycles and wanted to give quick input to help streamline<br>
> > its use and make it more awesome! Very easy stuff to fix (and gosh, I wish I<br>
> > knew what you guys know!)<br>
> ><br>
> > The ctrl-b preview feature is fantastic! However, if I want to preview only<br>
> > the camera view and nothing outside of it, I have to select beyond the<br>
> > camera bounds to reset the border checkbox in render settings, then I have<br>
> > to check the border checkbox again to render exactly what's inside the<br>
> > camera border. There should be an option to lock render bounds to the camera<br>
> > border. Changing the ctrl-b preview to beyond the border of the passepartout<br>
> > resets this feature and renders stuff beyond the camera border (increasing<br>
> > preview time), but there should be a way to lock it permanently to camera<br>
> > bounds. I always keep passepartout alpha set to 1 because seeing stuff<br>
> > outside of the camera bounds seems to throw off the way to gauge<br>
> > composition.<br>
> ><br>
> > Something else - the RGB settings in texture paint don't match the RGB<br>
> > settings in the cycles nodes. I can set RGB to .5, .5, .5 in texture paint<br>
> > and I get a HEX code of 808080 (perfect gray), but in cycles I get a HEX<br>
> > code of BCBCBC. To get a middle gray I need to set cycles color nodes to<br>
> > .216, .216, .216. Is there something I'm missing there?<br>
> ><br>
> > I really love what you guys are doing, thank you so much! If this is helpful<br>
> > and you'd like me to make any more notes in the future I'd be happy to do it<br>
> > because I want this rendering engine to be the best it can be! I really<br>
> > appreciate everything the blender community is doing, thank you.<br>
> ><br>
> > Kind regards,<br>
> > Jim<br>
> ><br>
> ><br>
> ><br>
> > _______________________________________________<br>
> > Bf-cycles mailing list<br>
> > <a href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a><br>
> > <a href="http://lists.blender.org/mailman/listinfo/bf-cycles">http://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
> ><br>
> _______________________________________________<br>
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</p>