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<div class="moz-cite-prefix">I gave it a try, patch and example
images here: <a class="moz-txt-link-freetext" href="https://developer.blender.org/D303">https://developer.blender.org/D303</a><br>
<br>
Thomas<br>
<br>
Am 09.02.2014 18:06, schrieb Marco G:<br>
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<div dir="ltr">That could be even better and more flexible. IMHO
this could also help hair rendering with Hair BSDF potentially,
<div>since it involves reflections, it gives fireflies quite
easily, thus having this indirect clamping could preserve</div>
<div>hairs direct highlights and get rid of bright pixels from
indirect.</div>
<div><br>
</div>
<div>One of the most fireflies-prone setup is tiny radius
spot-point lights lighting sharp glossy.</div>
<div>I've made a super simple scene (in the link) showing this,
using MIS and/or filter glossy doesn't help,</div>
<div>the only thing helping is clamp but then we loose the whole
tone range.</div>
<div><br>
</div>
<div>Link to the scene - <a moz-do-not-send="true"
href="http://www.pasteall.org/blend/26752">http://www.pasteall.org/blend/26752</a></div>
<div><br>
</div>
<div>Thanks. MG</div>
<div><br>
<div>> From: <a class="moz-txt-link-abbreviated" href="mailto:brechtvanlommel@pandora.be">brechtvanlommel@pandora.be</a><br>
> Date: Wed, 5 Feb 2014 17:03:46 +0100<br>
> To: <a class="moz-txt-link-abbreviated" href="mailto:bf-cycles@blender.org">bf-cycles@blender.org</a><br>
> Subject: Re: [Bf-cycles] Clamping just secondary rays<br>
> <br>
> Yes, I can see that would be useful. We could split up
the clamp<br>
> option in direct and indirect parts so you can still
clamp direct as<br>
> well but less.<br>
> <br>
> Brecht.<br>
> <br>
> On Wed, Feb 5, 2014 at 12:05 PM, Marco G
<a class="moz-txt-link-rfc2396E" href="mailto:digitalbath86@hotmail.com"><digitalbath86@hotmail.com></a> wrote:<br>
> > Hi all,<br>
> > i was wondering if current clamp option is
affecting every ray (also direct<br>
> > ones), and maybe it could be made to affect just
secondary rays to clamp<br>
> > fireflies from glossy bounces etc, while
preserving direct<br>
> > highlights/reflections on shiny objects. Makes
sense?<br>
> ><br>
> > Regards, MG<br>
> ><br>
> > _______________________________________________<br>
> > Bf-cycles mailing list<br>
> > <a class="moz-txt-link-abbreviated" href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a><br>
> >
<a class="moz-txt-link-freetext" href="http://lists.blender.org/mailman/listinfo/bf-cycles">http://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
> ><br>
> _______________________________________________<br>
> Bf-cycles mailing list<br>
> <a class="moz-txt-link-abbreviated" href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a><br>
> <a class="moz-txt-link-freetext" href="http://lists.blender.org/mailman/listinfo/bf-cycles">http://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
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<pre wrap="">_______________________________________________
Bf-cycles mailing list
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