http://www.blendswap.com/blends/view/48688<br>That's the link. <br><br>David Zerba <zerba.david@gmail.com> a écrit :<br><br><div dir="ltr">That would actually be really useful, I was just playing with Indigo the other week and was thinking, Cycles should have some of these materials.</div><div class="gmail_extra"><br><br><div class="gmail_quote">
On Mon, Dec 23, 2013 at 8:42 AM, Lukas Stockner <span dir="ltr"><<a href="mailto:lukas.stockner@freenet.de" target="_blank">lukas.stockner@freenet.de</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Yes, that's what I meant, although as he already mentioned in the description,<br>
a single node would be more useful.<br>
I'm currently trying to get Blender to build, once it works, I'll try to<br>
implement it.<br>
The basic formula isn't that complicated, the most difficult part will probably<br>
be adding a node :D<br>
<div class="HOEnZb"><div class="h5">> Their is already broadstu, who made a nice nk-data node tree for cycle.<br>
> Check blends was for this. It's named something like realistic metals or<br>
> physical based metals.<br>
> Lukas Stockner <<a href="mailto:lukas.stockner@freenet.de">lukas.stockner@freenet.de</a>> a écrit :<br>
> >Hi everybody,<br>
> >do you think a BSDF node for Conductive Materials using measured Nk-Data<br>
> >and Fresnel's equation for conductors would be useful? Getting Nk-Data<br>
> >shouldn't be a problem, for example, the PBRT distribution has 162<br>
> >datasets. Of course, full spectral rendering would be ideal for these, but<br>
> >simple RGB should also work fine.<br>
> ><br>
> >Lukas Stockner<br>
> >_______________________________________________<br>
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><br>
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</div></div></blockquote></div><br><br clear="all"><div><br></div>-- <br><p>- David Zerba</p>
</div>