<p dir="ltr">I think that it would be enough if the search would understand add as a version of the mix node and pop-up because the typical thing for a beginner to do when I can't find the node is to search it. The solution of headers is clunky in my opinion. if that matters</p>
<div class="gmail_quote">On 01/11/2013 10:38 pm, "Brecht Van Lommel" <<a href="mailto:brechtvanlommel@pandora.be">brechtvanlommel@pandora.be</a>> wrote:<br type="attribution"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
I'm not sure I agree, if you build a setup with math or color mix<br>
nodes it's quite tedious to have to rename them manually I would<br>
think? Although perhaps this is a non-issue for typical users, just in<br>
my experience I quite like this renaming.<br>
<br>
Perhaps we should have tooltips when you are over a node (header),<br>
with the node name and description of the node, that would solve the<br>
issue in a different way.<br>
<br>
Brecht.<br>
<br>
On Fri, Nov 1, 2013 at 6:07 AM, Greg Zaal <<a href="mailto:gregzzmail@gmail.com">gregzzmail@gmail.com</a>> wrote:<br>
> Hey David,<br>
><br>
> I agree, it's especially difficult for beginners to look at someone's node<br>
> setup and wonder where this weird "Modulo" node (for example) comes from<br>
> that they can't find in the menus. The title of the node should be displayed<br>
> exactly how it is in the Add menu, and only change when the user explicitly<br>
> changes it's label in the properties region.<br>
><br>
> It's not cycles specifically, but also the compositing (and I assume<br>
> texture) nodes as well that have this issue.<br>
><br>
> Cheers,<br>
> Greg<br>
><br>
> On Nov 1, 2013 6:08 AM, "David Black" <<a href="mailto:db4tech@yahoo.co.uk">db4tech@yahoo.co.uk</a>> wrote:<br>
>><br>
>> Apologies, I do have dyslexia, subject should read... seemingly not<br>
>> seemly.<br>
>><br>
>> The following line should read...<br>
>> (While nodes are collapsed) it becomes possible for math and vector math<br>
>> nodes to have a seemingly identical name and appearance.<br>
>><br>
>> I notice the two nodes in question have different socket inputs which<br>
>> helps differentiate to some extent, still like how other nodes provide<br>
>> header names rather than function, this in itself is of course subjective.<br>
>><br>
>> David<br>
>> --<br>
>><br>
>> <a href="http://3d-designs-davidblack.blogspot.com" target="_blank">3d-designs-davidblack.blogspot.com</a><br>
>><br>
>> On 01/11/2013 03:38, David Black wrote:<br>
>><br>
>> Hi Brecht and other mailing list members.<br>
>><br>
>> While we are discussing nodes, what are peoples thoughts on<br>
>> Converters\Math node displaying 'Math' and Converters\Vector Math displaying<br>
>> 'Vector Math' for their node names?<br>
>><br>
>> They are the only two nodes which change name depending on their function,<br>
>> while I can see this is useful, it can also cause identification<br>
>> difficulties. (While nodes are collapsed) it becomes possible for math and<br>
>> vector math nodes to have an identical name and appearance.<br>
>><br>
>> With all other nodes displaying header names rather than function, would<br>
>> adding header names to these two nodes help with identification and maintain<br>
>> consistency?<br>
>><br>
>> Thank you for your time,<br>
>> David<br>
>> --<br>
>><br>
>> <a href="http://3d-designs-davidblack.blogspot.com" target="_blank">3d-designs-davidblack.blogspot.com</a><br>
>><br>
>><br>
>><br>
>> _______________________________________________<br>
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>><br>
>><br>
>><br>
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>><br>
><br>
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</blockquote></div>