<html><head></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; ">Hi,<div><br></div><div>Just for your interest - public videos from Nvidia partners on their GPU rendering work.</div><div><br><div apple-content-edited="true">
<span class="Apple-style-span" style="border-collapse: separate; color: rgb(0, 0, 0); font-family: Osaka; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; font-size: medium; "><span class="Apple-style-span" style="orphans: 2; text-align: -webkit-auto; text-indent: 0px; widows: 2; -webkit-text-decorations-in-effect: none; "><div style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; ">-Ton-<br><br>--------------------------------------------------------<br>Ton Roosendaal - <a href="mailto:ton@blender.org">ton@blender.org</a> - <a href="http://www.blender.org">www.blender.org</a><br>Chairman Blender Foundation - Producer Blender Institute<br>Entrepotdok 57A - 1018AD Amsterdam - The Netherlands<br><br></div></span></span></div><div><br><blockquote type="cite"><div style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px;"><span style="font-family:'Helvetica'; font-size:medium; color:rgba(0, 0, 0, 1.0);"><b>Subject: </b></span><span style="font-family:'Helvetica'; font-size:medium;"><b>NVIDIA Visual Computing Theater Presentaitons</b><br></span></div><div style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px;"><span style="font-family:'Helvetica'; font-size:medium; color:rgba(0, 0, 0, 1.0);"><b>Date: </b></span><span style="font-family:'Helvetica'; font-size:medium;">1 August, 2013 1:14:07 CEST<br></span></div><div style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px;"><font class="Apple-style-span" color="#000000" face="Helvetica"><b><br></b></font></div><div style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; color: rgb(0, 0, 0); font-family: Calibri, sans-serif; font-size: 14px; "><div style="font-size: 14px; color: rgb(0, 0, 0); font-family: Calibri, sans-serif; ">NVIDIA Partners,</div><div style="font-size: 14px; color: rgb(0, 0, 0); font-family: Calibri, sans-serif; "><br></div><div style="font-size: 14px; color: rgb(0, 0, 0); font-family: Calibri, sans-serif; ">For those of you who weren't able to make the trip to SIGGRAPH Anaheim last week, I thought that you'd be interested in watching these partner and customer presentations made in our booth. All you need to do is click on the links below. Feel free to forward them.</div><div style="font-size: 14px; color: rgb(0, 0, 0); font-family: Calibri, sans-serif; "><br></div><div style="font-size: 14px; color: rgb(0, 0, 0); font-family: Calibri, sans-serif; "><br></div><div><font face="Calibri,sans-serif"><span style="font-size: 15px; "><b>Danny Nahmias, Pixar Technical Director</b>, gives a demo of how Pixar used NVIDIA's OptiX ray tracing engine to develop a realtime lighting tool for feature film production.</span></font></div><div style="font-size: 14px; color: rgb(0, 0, 0); font-family: Calibri, sans-serif; "><a href="http://www.ustream.tv/recorded/36266865" style="color: purple; font-size: 15px; ">http://www.ustream.tv/recorded/36266865</a></div><div style="font-size: 14px; color: rgb(0, 0, 0); font-family: Calibri, sans-serif; "><br></div><div style="font-size: 14px; color: rgb(0, 0, 0); font-family: Calibri, sans-serif; "><span style="font-size: 15px;"><b>Jules Urbach, CEO OTOY and Lightstage</b>, gives a demo of cloud-based, GPU-powered Octane Render, discusses its future and describes the convergence of cinema and games, from performance capture to final render.</span></div><div style="font-size: 14px; color: rgb(0, 0, 0); font-family: Calibri, sans-serif; "><a href="http://www.ustream.tv/recorded/36313045" style="color: purple; font-size: 15px; ">http://www.ustream.tv/recorded/36313045</a></div><div style="font-size: 14px; color: rgb(0, 0, 0); font-family: Calibri, sans-serif; "><br></div><div style="font-size: 14px; color: rgb(0, 0, 0); font-family: Calibri, sans-serif; "><span style="color: rgb(0, 0, 0); font-family: Calibri, sans-serif; font-size: 15px; "><b>Vlado Koylazov, CTO of Chaos Software</b>, demos and reviews </span><font face="Calibri,sans-serif"><span style="font-size: 15px; ">interactive, photorealistic GPU-based rendering in VRAY RT including newly added render elements.</span></font></div><div style="font-size: 14px; color: rgb(0, 0, 0); font-family: Calibri, sans-serif; "><div style="margin-top: 0in; margin-right: 0in; margin-bottom: 0.0001pt; margin-left: 0in; font-size: 11pt; font-family: Calibri, sans-serif; "><a href="http://www.ustream.tv/recorded/36262377" style="color: purple; ">http://www.ustream.tv/recorded/36262377</a><o:p></o:p></div><div style="margin-top: 0in; margin-right: 0in; margin-bottom: 0.0001pt; margin-left: 0in; font-size: 11pt; font-family: Calibri, sans-serif; "><br></div><div style="margin-top: 0in; margin-right: 0in; margin-bottom: 0.0001pt; margin-left: 0in; font-size: 11pt; font-family: Calibri, sans-serif; "><b>Sarah Macdonald, R&D Programmer at Double Negative</b> reviews the GPU-accelerated, node-based framework for hair simulation and rendering that she helped develop using NVIDIA GPUs.</div><div style="margin-top: 0in; margin-right: 0in; margin-bottom: 0.0001pt; margin-left: 0in; font-size: 11pt; font-family: Calibri, sans-serif; "><a href="http://www.ustream.tv/recorded/36259883" style="color: purple; ">http://www.ustream.tv/recorded/36259883</a></div><p class="MsoNormal" style="margin: 0in 0in 0.0001pt; font-size: 11pt; font-family: Calibri, sans-serif; "> </p><div style="margin-top: 0in; margin-right: 0in; margin-bottom: 0.0001pt; margin-left: 0in; font-size: 11pt; font-family: Calibri, sans-serif; "><b>David Yu, Pixar Sr. Software Engineer</b> describes and demonstrates how NVIDIA GPUs were used for realtime hair preview during the production of Monsters University.</div></div><div style="font-size: 14px; color: rgb(0, 0, 0); font-family: Calibri, sans-serif; "><a href="http://www.ustream.tv/recorded/36303443" style="color: purple; font-size: 15px; ">http://www.ustream.tv/recorded/36303443</a></div><div style="font-size: 14px; color: rgb(0, 0, 0); font-family: Calibri, sans-serif; "><br></div><div style="font-size: 14px; color: rgb(0, 0, 0); font-family: Calibri, sans-serif; "><div><b>Dirk Van Gelder, Pixar Engineering Lead</b>, describes Pixar's open-source OpenSubdiv work using demos from Monsters University. </div><div><a href="http://www.ustream.tv/recorded/36315331" style="color: purple; font-size: 15px; ">http://www.ustream.tv/recorded/36315331</a></div></div><div style="font-size: 14px; color: rgb(0, 0, 0); font-family: Calibri, sans-serif; "><br></div><div style="font-size: 14px; color: rgb(0, 0, 0); font-family: Calibri, sans-serif; "><div><b>Steve Roberts, CEO of eyeon Software</b>, discusses the work that his team has been doing with Douglas Trumball on a high frame rate, stereoscopic production called UFOTOG.</div><div><a href="http://www.ustream.tv/recorded/36311377" style="color: purple; font-size: 15px; ">http://www.ustream.tv/recorded/36311377</a></div></div><div><br></div><div style="font-size: 14px; "><b>Daryl Obert, Autodesk Technical Marketing Specialist</b>, gives great overview of new features in Maya 2014 running with NVIDIA's new Quadro K6000.</div><div style="font-size: 14px; "><a href="http://www.ustream.tv/recorded/36300431" style="color: purple; font-size: 15px; ">http://www.ustream.tv/recorded/36300431</a></div><div style="font-size: 14px; "><br></div><div><span style="font-size: 15px;"><b>Chris Murray, </b></span><b>Autodesk Technical Marketing Specialist</b>, shows how 3dsMax and MassFX were used to create a compelling animation.</div><div><a href="http://www.ustream.tv/recorded/36265197" style="color: purple; font-size: 15px; ">http://www.ustream.tv/recorded/36265197</a></div><div><br></div><div><div><span style="font-size: 15px; "><b>Alex Fuchs, NVIDIA Sr. Rendering Product Manager</b> provides an overview of NVIDIA iray for Maya.</span></div><div><a href="http://www.ustream.tv/recorded/36268427" style="color: purple; font-size: 15px; ">http://www.ustream.tv/recorded/36268427</a></div></div><div><br></div>
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