<div dir="ltr">Hi Mike,<div><br></div><div>The community meeting starting at 1 pm really is the BOF session. It&#39;s also listed on <a href="http://s2013.siggraph.org/attendees/birds-feather">http://s2013.siggraph.org/attendees/birds-feather</a>.</div>

<div>Pretty excited for that too. Besides, first Siggraph as a non-student volunteer! :)</div><div><br></div><div>Rafael.</div></div><div class="gmail_extra"><br><br><div class="gmail_quote">On Wed, Jul 17, 2013 at 2:50 PM, Mike Farnsworth <span dir="ltr">&lt;<a href="mailto:mike.farnsworth@gmail.com" target="_blank">mike.farnsworth@gmail.com</a>&gt;</span> wrote:<br>

<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Well, I *was* going to be there, but I think my flight leaves too soon.<br>
 I might have to bump that to later, I don&#39;t get to see my Solid Angle<br>
co-workers terribly often, much less present at Siggraph.<br>
<br>
We Solid Angle engineers will be wandering around, please say hi. :)  If<br>
any of you guys have questions or just want to talk smack about<br>
rendering, I&#39;d be happy to do that if there&#39;s time.<br>
<br>
Is there a Blender BOF again this year?  Is that the community meeting /<br>
showcase on Sunday starting at 1 PM?  I&#39;ll try to drop in for at least<br>
part of that.<br>
<br>
-Mike Farnsworth<br>
<div class="im"><br>
On 07/17/2013 09:49 AM, Thomas Dinges wrote:<br>
&gt; The rumours are correct, there will be a paper release.<br>
&gt; <a href="http://s2013.siggraph.org/attendees/talks/events/bssrdf-importance-sampling" target="_blank">http://s2013.siggraph.org/attendees/talks/events/bssrdf-importance-sampling</a><br>
&gt;<br>
&gt; Am 17.07.2013 17:37, schrieb Matthew Heimlich:<br>
&gt;&gt; Interesting to note that Solid Angle is giving a presentation on their full<br>
&gt;&gt; raytraced SSS system (and possibly a white paper release, if rumors are to be<br>
&gt;&gt; believed) at SIGGRAPH this year. Could be very helpful to getting a similar<br>
&gt;&gt; speedup in Cycles.<br>
&gt;&gt;<br>
&gt;&gt;<br>
&gt;&gt; On Wed, Jul 17, 2013 at 11:20 AM, Matthew Heimlich &lt;<a href="mailto:matt.heimlich@gmail.com">matt.heimlich@gmail.com</a><br>
</div><div class="im">&gt;&gt; &lt;mailto:<a href="mailto:matt.heimlich@gmail.com">matt.heimlich@gmail.com</a>&gt;&gt; wrote:<br>
&gt;&gt;<br>
&gt;&gt;     I really enjoyed the one they did last year. Thanks for sharing.<br>
&gt;&gt;<br>
&gt;&gt;<br>
&gt;&gt;     On Wed, Jul 17, 2013 at 9:17 AM, Thomas Dinges &lt;<a href="mailto:blender@dingto.org">blender@dingto.org</a><br>
</div><div class="im">&gt;&gt;     &lt;mailto:<a href="mailto:blender@dingto.org">blender@dingto.org</a>&gt;&gt; wrote:<br>
&gt;&gt;<br>
&gt;&gt;         Hi,<br>
&gt;&gt;         here is an interesting two-part series about todays rendering<br>
&gt;&gt;         technologies:<br>
&gt;&gt;         <a href="http://www.fxguide.com/featured/the-state-of-rendering/" target="_blank">http://www.fxguide.com/featured/the-state-of-rendering/</a><br>
&gt;&gt;         <a href="http://www.fxguide.com/featured/the-state-of-rendering-part-2/" target="_blank">http://www.fxguide.com/featured/the-state-of-rendering-part-2/</a><br>
&gt;&gt;<br>
&gt;&gt;         Thomas<br>
&gt;&gt;<br>
&gt;&gt;         --<br>
&gt;&gt;         Thomas Dinges<br>
&gt;&gt;         Blender Developer, Artist and Musician<br>
&gt;&gt;<br>
</div>&gt;&gt;         <a href="http://www.dingto.org" target="_blank">www.dingto.org</a> &lt;<a href="http://www.dingto.org" target="_blank">http://www.dingto.org</a>&gt;<br>
&gt;&gt;<br>
&gt;&gt;         _______________________________________________<br>
&gt;&gt;         Bf-cycles mailing list<br>
&gt;&gt;         <a href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a> &lt;mailto:<a href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a>&gt;<br>
<div class="HOEnZb"><div class="h5">&gt;&gt;         <a href="http://lists.blender.org/mailman/listinfo/bf-cycles" target="_blank">http://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
&gt;&gt;<br>
&gt;&gt;<br>
&gt;&gt;<br>
&gt;&gt;<br>
&gt;&gt;<br>
&gt;&gt; _______________________________________________<br>
&gt;&gt; Bf-cycles mailing list<br>
&gt;&gt; <a href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a><br>
&gt;&gt; <a href="http://lists.blender.org/mailman/listinfo/bf-cycles" target="_blank">http://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
&gt;<br>
&gt;<br>
&gt; --<br>
&gt; Thomas Dinges<br>
&gt; Blender Developer, Artist and Musician<br>
&gt;<br>
&gt; <a href="http://www.dingto.org" target="_blank">www.dingto.org</a><br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; _______________________________________________<br>
&gt; Bf-cycles mailing list<br>
&gt; <a href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a><br>
&gt; <a href="http://lists.blender.org/mailman/listinfo/bf-cycles" target="_blank">http://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
&gt;<br>
_______________________________________________<br>
Bf-cycles mailing list<br>
<a href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a><br>
<a href="http://lists.blender.org/mailman/listinfo/bf-cycles" target="_blank">http://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
</div></div></blockquote></div><br></div>