<div dir="ltr">Interesting to note that Solid Angle is giving a presentation on their full raytraced SSS system (and possibly a white paper release, if rumors are to be believed) at SIGGRAPH this year. Could be very helpful to getting a similar speedup in Cycles.<br>
</div><div class="gmail_extra"><br><br><div class="gmail_quote">On Wed, Jul 17, 2013 at 11:20 AM, Matthew Heimlich <span dir="ltr">&lt;<a href="mailto:matt.heimlich@gmail.com" target="_blank">matt.heimlich@gmail.com</a>&gt;</span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">I really enjoyed the one they did last year. Thanks for sharing.<br></div><div class="HOEnZb"><div class="h5">
<div class="gmail_extra"><br><br><div class="gmail_quote">On Wed, Jul 17, 2013 at 9:17 AM, Thomas Dinges <span dir="ltr">&lt;<a href="mailto:blender@dingto.org" target="_blank">blender@dingto.org</a>&gt;</span> wrote:<br>

<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi,<br>
here is an interesting two-part series about todays rendering technologies:<br>
<a href="http://www.fxguide.com/featured/the-state-of-rendering/" target="_blank">http://www.fxguide.com/featured/the-state-of-rendering/</a><br>
<a href="http://www.fxguide.com/featured/the-state-of-rendering-part-2/" target="_blank">http://www.fxguide.com/featured/the-state-of-rendering-part-2/</a><br>
<span><font color="#888888"><br>
Thomas<br>
<br>
--<br>
Thomas Dinges<br>
Blender Developer, Artist and Musician<br>
<br>
<a href="http://www.dingto.org" target="_blank">www.dingto.org</a><br>
<br>
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</font></span></blockquote></div><br></div>
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