<div dir="ltr">Just saw that a few minutes ago. Very exciting, can't wait to take a look.<br></div><div class="gmail_extra"><br><br><div class="gmail_quote">On Wed, Jul 17, 2013 at 11:49 AM, Thomas Dinges <span dir="ltr"><<a href="mailto:blender@dingto.org" target="_blank">blender@dingto.org</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div text="#000000" bgcolor="#FFFFFF">
<div>The rumours are correct, there will be
a paper release.<br>
<a href="http://s2013.siggraph.org/attendees/talks/events/bssrdf-importance-sampling" target="_blank">http://s2013.siggraph.org/attendees/talks/events/bssrdf-importance-sampling</a><br>
<br>
Am 17.07.2013 17:37, schrieb Matthew Heimlich:<br>
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<blockquote type="cite">
<div dir="ltr">Interesting to note that Solid Angle is giving a
presentation on their full raytraced SSS system (and possibly a
white paper release, if rumors are to be believed) at SIGGRAPH
this year. Could be very helpful to getting a similar speedup in
Cycles.<br>
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<div class="gmail_extra"><br>
<br>
<div class="gmail_quote">On Wed, Jul 17, 2013 at 11:20 AM,
Matthew Heimlich <span dir="ltr"><<a href="mailto:matt.heimlich@gmail.com" target="_blank">matt.heimlich@gmail.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div dir="ltr">I really enjoyed the one they did last year.
Thanks for sharing.<br>
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<div class="gmail_extra"><br>
<br>
<div class="gmail_quote">On Wed, Jul 17, 2013 at 9:17
AM, Thomas Dinges <span dir="ltr"><<a href="mailto:blender@dingto.org" target="_blank">blender@dingto.org</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi,<br>
here is an interesting two-part series about
todays rendering technologies:<br>
<a href="http://www.fxguide.com/featured/the-state-of-rendering/" target="_blank">http://www.fxguide.com/featured/the-state-of-rendering/</a><br>
<a href="http://www.fxguide.com/featured/the-state-of-rendering-part-2/" target="_blank">http://www.fxguide.com/featured/the-state-of-rendering-part-2/</a><br>
<span><font color="#888888"><br>
Thomas<br>
<br>
--<br>
Thomas Dinges<br>
Blender Developer, Artist and Musician<br>
<br>
<a href="http://www.dingto.org" target="_blank">www.dingto.org</a><br>
<br>
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</font></span></blockquote>
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</blockquote>
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</pre>
</blockquote>
<br>
<br>
<pre cols="72">--
Thomas Dinges
Blender Developer, Artist and Musician
<a href="http://www.dingto.org" target="_blank">www.dingto.org</a></pre>
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