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    <div class="moz-cite-prefix">Hi,<br>
      I have to say I like the idea.<br>
      <br>
      Spectral rendering can give more accurate results and if (that
      would be a condition imho) the feature can be added to Cycles in a
      nice way, as a UI option, all fine.<br>
      It should be optional, so people who do not need it, don't suffer
      from longer render times. <br>
      <br>
      Best regards,<br>
      Thomas<br>
      <br>
      Am 10.04.2013 03:36, schrieb Agustin Benavidez:<br>
    </div>
    <blockquote
cite="mid:CADibYMFr_cYppGjAG9bSg-SGMkKEoJrX3augF5HWTig7gqRRkg@mail.gmail.com"
      type="cite">
      <div dir="ltr">
        <div>Hi, my humble opinion is that this idea somehow doesn't fit
          into the Cycles philosophy and focus which is be the best
          balance between speed and realism/accuracy and animation
          oriented, We already got great render engines capable of that
          integrated in blender like Luxrender, spending a Summer Of
          Code slot to re-do what others complementary OOS projects do
          best is not worth.</div>
        <div><br>
        </div>
        <div>Here is what you can already do with a relative simple node
          setup:</div>
        <div><br>
        </div>
        <div><a moz-do-not-send="true"
            href="http://www.youtube.com/watch?v=jMsW5gPqS6c">http://www.youtube.com/watch?v=jMsW5gPqS6c</a></div>
        <div>
          <a moz-do-not-send="true"
            href="http://www.blendswap.com/blends/view/39307">http://www.blendswap.com/blends/view/39307</a></div>
        <div><br>
        </div>
        <div>I understand dispersion is not only about little rainbows,
          but I agree with Dalai, and don't see this improving Cycles
          general usage.&nbsp;</div>
        <div>Anyway We need to be open and will be nice to see some
          examples of the quality boost that this could bring :)</div>
        <div>Best regards.</div>
        <div style="">Agus</div>
        <div><br>
        </div>
      </div>
      <div class="gmail_extra"><br>
        <br>
        <div class="gmail_quote">
          2013/4/9 Gavin Howard <span dir="ltr">&lt;<a
              moz-do-not-send="true"
              href="mailto:gavin.d.howard@gmail.com" target="_blank">gavin.d.howard@gmail.com</a>&gt;</span><br>
          <blockquote class="gmail_quote" style="margin:0 0 0
            .8ex;border-left:1px #ccc solid;padding-left:1ex">
            &nbsp; &nbsp; &nbsp;David,<br>
            &nbsp; &nbsp; &nbsp;Cycles has a subsurface scatter node in the development
            builds,<br>
            correct? If that's the case, I will see if I can render some
            scenes in<br>
            Cycles and LuxRender to show the difference. It's not going
            to be the<br>
            best, but it should show something.<br>
            &nbsp; &nbsp; &nbsp;Gavin H.<br>
            <div class="HOEnZb">
              <div class="h5"><br>
                On Tue, Apr 9, 2013 at 5:20 PM, David &lt;<a
                  moz-do-not-send="true" href="mailto:erwin94@gmx.net">erwin94@gmx.net</a>&gt;
                wrote:<br>
                &gt; On Apr 10, 2013, at 12:55 AM, Brecht Van Lommel
                wrote:<br>
                &gt;&gt; On Wed, Apr 10, 2013 at 12:08 AM, David &lt;<a
                  moz-do-not-send="true" href="mailto:erwin94@gmx.net">erwin94@gmx.net</a>&gt;
                wrote:<br>
                &gt;&gt;&gt; this is by far the best visual explanation
                of what separates spectral<br>
                &gt;&gt;&gt; rendering from normal RGB rendering that I
                have seen:<br>
                &gt;&gt;&gt;<br>
                &gt;&gt;&gt; <a moz-do-not-send="true"
href="http://www.luxrender.net/wiki/LuxRender_Textures_Spectrum#Gaussian_spectrum"
                  target="_blank">http://www.luxrender.net/wiki/LuxRender_Textures_Spectrum#Gaussian_spectrum</a><br>
                &gt;&gt;&gt;<br>
                &gt;&gt;&gt; All lamps in this image would be the same
                RGB color, and produce the<br>
                &gt;&gt;&gt; same result with non-spectral rendering.<br>
                &gt;&gt;<br>
                &gt;&gt; I don't think that's true? The exact result
                depends on the wavelength<br>
                &gt;&gt; to RGB conversion function, but a wider
                gaussian distribution across<br>
                &gt;&gt; the wavelength should give different RGB values
                than a narrow one? As<br>
                &gt;&gt; the distribution gets wider there will a more
                even distribution across<br>
                &gt;&gt; the RGB channels.<br>
                &gt;&gt;<br>
                &gt;&gt; It wouldn't be as accurate but the lights would
                still render different I think?<br>
                &gt;&gt;<br>
                &gt;&gt; Brecht.<br>
                &gt;<br>
                &gt; Ah, you're right, and it is even sort of explained
                in the text I linked to, so I<br>
                &gt; feel especially dumb. ;) &nbsp;The width of the
                distribution corresponds roughly to<br>
                &gt; saturation, it's basically just HSV.<br>
                &gt; So, the only effect that I can think of that is
                really not approximated by RGB<br>
                &gt; rendering is dispersion? I would love to see an
                image where the light spectrum<br>
                &gt; makes a noticeable difference, that isn't of a
                prism or a diamond...<br>
                &gt;<br>
                &gt; till then, David.<br>
                &gt;<br>
                &gt; _______________________________________________<br>
                &gt; Bf-cycles mailing list<br>
                &gt; <a moz-do-not-send="true"
                  href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a><br>
                &gt; <a moz-do-not-send="true"
                  href="http://lists.blender.org/mailman/listinfo/bf-cycles"
                  target="_blank">http://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
                _______________________________________________<br>
                Bf-cycles mailing list<br>
                <a moz-do-not-send="true"
                  href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a><br>
                <a moz-do-not-send="true"
                  href="http://lists.blender.org/mailman/listinfo/bf-cycles"
                  target="_blank">http://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
              </div>
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      <pre wrap="">_______________________________________________
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</pre>
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    <br>
    <br>
    <pre class="moz-signature" cols="72">-- 
Thomas Dinges
Blender Developer, Artist and Musician

<a class="moz-txt-link-abbreviated" href="http://www.dingto.org">www.dingto.org</a></pre>
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