<html>
  <head>
    <meta content="text/html; charset=ISO-8859-1"
      http-equiv="Content-Type">
  </head>
  <body text="#000000" bgcolor="#FFFFFF">
    <div class="moz-cite-prefix">Hi, if it's one pixel per core for best
      gpu time rendering, the tile size must be set also to the same
      pixel ratio as the output frame ratio divided by the number of
      core (and we must try to obtain a %16 XY), is that right ???<br>
      Is that rule the same for kepler and fermi ?<br>
      So there is no "generic" best tile size for every one, it's
      adaptative to the CG ...<br>
      But for cpu ? With only height or four cores ? which are really
      different from CG ?<br>
      Thanks a lot for your answers :)<br>
      Myke<br>
      <br>
      Le 11/02/2013 00:40, Cal McGaugh a &eacute;crit&nbsp;:<br>
    </div>
    <blockquote
cite="mid:1532600395.731522.1360539641589.JavaMail.open-xchange@email.1and1.com"
      type="cite">
      <meta content="text/html; charset=ISO-8859-1"
        http-equiv="Content-Type">
      <style type="text/css">.mceResizeHandle {position: absolute;border: 1px solid black;background: #FFF;width: 5px;height: 5px;z-index: 10000}.mceResizeHandle:hover {background: #000}img[data-mce-selected] {outline: 1px solid black}img.mceClonedResizable, table.mceClonedResizable {position: absolute;outline: 1px dashed black;opacity: .5;z-index: 10000}

  </style>
      <div> I still don't understand why tiles are better than
        progressive renders (?)&nbsp; </div>
      <div> regardless of CPU or GPU.&nbsp; </div>
      <div> &nbsp; </div>
      <div> Much less which tile size/resolution settings are best for
        any given </div>
      <div> scene.&nbsp; </div>
      <div> &nbsp; </div>
      <div> I don't do complicated scenes.....mostly fluid sims. But
        like to animate </div>
      <div> using Cycles, so getting the fastest render time is very
        important to me.&nbsp; </div>
      <div> &nbsp; </div>
      <div> It would be great if Blender Cycles "sensed" the optimal
        settings depending&nbsp; </div>
      <div> on the resolution and other variables were chosen.
        Possible?&nbsp; </div>
      <div> &nbsp; </div>
      <div> BTW, thanks Ole for the FAQs......will study them.&nbsp; </div>
      <div> &nbsp; </div>
      <div> And to Brecht for all your work on Blender.&nbsp; </div>
      <div> &nbsp; </div>
      <div> Cal&nbsp; </div>
      <div> &nbsp; </div>
      <div> &nbsp; </div>
      <div> &nbsp; </div>
      <div> <br>
        On February 10, 2013 at 2:42 PM Ole Jakob Skjelten
        <a class="moz-txt-link-rfc2396E" href="mailto:olesk@pvv.org">&lt;olesk@pvv.org&gt;</a> wrote: </div>
      <div style="position: relative;">
        <blockquote style="margin-left: 0px; padding-left: 10px;
          border-left: solid 1px blue;" type="cite"> Oh sorry guys, one
          last thing. As I mentioned initially, these questions were for
          an article in a Cycles GPU Hardware FAQ I've been setting up
          trying to preempt the most common questions that gets asked
          repeatedly at Blenderartist regarding all things hardware
          related to GPU rendering.
          <div> &nbsp; </div>
          <div> If anyone wants to copy &amp; paste or link parts or all
            of it to the official Blender wiki you are of course more
            than welcome to. As previously mentioned, you can find it at
            <a moz-do-not-send="true"
              href="http://www.systemagnostic.com/faqs/">http://www.systemagnostic.com/faqs/</a>
            <br>
            <div> &nbsp; </div>
            <div> &nbsp; </div>
            <div> OJ </div>
            <div>
              <div style="word-wrap: break-word;">
                <div style="word-wrap: break-word;">
                  <div style="word-wrap: break-word;">
                    <div style="word-wrap: break-word;">
                      <div style="word-wrap: break-word;">
                        <div style="word-wrap: break-word;">
                          <div style="word-wrap: break-word;">
                            <div style="word-wrap: break-word;">
                              <div style="word-wrap: break-word;">
                                <div style="word-wrap: break-word;">
                                  <div> <br
                                      class="Apple-interchange-newline">
                                    -- <br>
                                    Ole Jakob Skjelten </div>
                                  <div> <a moz-do-not-send="true"
                                      href="mailto:skjelten@wegelin.ch">olesk@pvv.org</a>
                                  </div>
                                  <div> +41 79 832 2976 </div>
                                  <div> &nbsp; </div>
                                </div>
                              </div>
                            </div>
                          </div>
                        </div>
                      </div>
                    </div>
                  </div>
                </div>
              </div>
              <br class="Apple-interchange-newline">
              <br class="Apple-interchange-newline">
            </div>
            <br>
            <div>
              <div> On 10. feb. 2013, at 18:45, Brecht Van Lommel &lt; <a
                  moz-do-not-send="true"
                  href="mailto:brechtvanlommel@pandora.be">brechtvanlommel@pandora.be</a>&gt;
                wrote: </div>
              <br class="Apple-interchange-newline">
              <blockquote type="cite"> On Sun, Feb 10, 2013 at 5:52 PM,
                Ole Jakob Skjelten &lt; <a moz-do-not-send="true"
                  href="mailto:olesk@pvv.org">olesk@pvv.org</a>&gt;
                wrote: <br>
                <blockquote type="cite"> Thanks a lot for that Brecht!
                  My understanding is that *reducing* tile sizes <br>
                  only has a positive effect with regards to reducing
                  the size of the output <br>
                  buffer, which is in most cases is a rather small part
                  of the total RAM eaten <br>
                  by Cycles, and thus, unless you you're in a desperate
                  <br>
                  I-only-need-10MB-more-RAM-to-render-on-my-GPU
                  scenario, increasing the tile <br>
                  size for speed benefits is the more likely scenario.
                  Would you agree? </blockquote>
                <br>
                Yes, I agree. Maybe if you have a ton of render passes,
                but otherwise <br>
                you can quite safely set it quite large. <br>
                <br>
                <blockquote type="cite"> It's also my understanding
                  that, using CUDA, keeping your tiles to multiples <br>
                  of 16 pixels helps speed (or rather prevent wasting
                  GPU cycles)? And <br>
                  finally, does it help to operate with tiles that are
                  multiples of the full <br>
                  render resolution, or should one use same values for x
                  and y direction <br>
                  (square tiles) instead? </blockquote>
                <br>
                Multiples of 16 might indeed help, I'm not quite sure if
                this true in <br>
                general though and if this perhaps depends on the
                particular GPU. <br>
                Multiples of the render resolution will help if you use
                big tiles, <br>
                since otherwise you can get some smaller tiles to fill
                up the full <br>
                render. <br>
                <br>
                Brecht. <br>
                _______________________________________________ <br>
                Bf-cycles mailing list <br>
                <a moz-do-not-send="true"
                  href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a>
                <br>
                <a class="moz-txt-link-freetext" href="http://lists.blender.org/mailman/listinfo/bf-cycles">http://lists.blender.org/mailman/listinfo/bf-cycles</a> </blockquote>
            </div>
          </div>
        </blockquote>
        <br>
        &nbsp;_______________________________________________ <br>
        Bf-cycles mailing list <br>
        <a class="moz-txt-link-abbreviated" href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a> <br>
        <a class="moz-txt-link-freetext" href="http://lists.blender.org/mailman/listinfo/bf-cycles">http://lists.blender.org/mailman/listinfo/bf-cycles</a> </div>
      <br>
      <fieldset class="mimeAttachmentHeader"></fieldset>
      <br>
      <pre wrap="">_______________________________________________
Bf-cycles mailing list
<a class="moz-txt-link-abbreviated" href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a>
<a class="moz-txt-link-freetext" href="http://lists.blender.org/mailman/listinfo/bf-cycles">http://lists.blender.org/mailman/listinfo/bf-cycles</a>
</pre>
    </blockquote>
    <br>
  </body>
</html>