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<DIV>Hi all,</DIV>
<DIV> I have posted a patch for cycles strand rendering, that
I have been working on, in the tracker (<A
title=http://projects.blender.org/tracker/index.php?func=detail&aid=33445&group_id=9&atid=127
href="http://projects.blender.org/tracker/index.php?func=detail&aid=33445&group_id=9&atid=127">http://projects.blender.org/tracker/index.php?func=detail&aid=33445&group_id=9&atid=127</A>).
I’m not really completely happy with the coding so feedback would be great. For
now I was just trying to get it all working, with reasonable functionality. I
have already noticed one fault caused by using `sample as light’ for emitting
strands. I intend to just debug and tidy what’s there for now. Hopefully some of
it can be used. I have also posted a few examples on blender artist here (<A
title=http://blenderartists.org/forum/showthread.php?216113-Brecht-s-easter-egg-surprise-Modernizing-shading-and-rendering/page502
href="http://blenderartists.org/forum/showthread.php?216113-Brecht-s-easter-egg-surprise-Modernizing-shading-and-rendering/page502">http://blenderartists.org/forum/showthread.php?216113-Brecht-s-easter-egg-surprise-Modernizing-shading-and-rendering/page502</A>).</DIV>
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<DIV>Best,</DIV>
<DIV>Stuart</DIV></DIV></DIV></BODY></HTML>