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<div class="moz-cite-prefix">Hi,<br>
I don't think that is a good idea. Features which are not possible
on the GPU have checks in the code itself and they are disabled
then. <br>
If you want to tweak the feature set you can have a look at
kernel_types.h in the Cycles source folder and modify it
yourselves.<br>
<br>
Regards,<br>
Thomas<br>
<br>
On 11/03/2012 11:35 PM, Nazim Mer wrote:<br>
</div>
<blockquote
cite="mid:CALWHfzEgM=bOMO0h_vyK05gTO4GMA07kiaoueFCO+5bS=hXLxA@mail.gmail.com"
type="cite">Dear BlenderHeads,
<div>I understand that the more features added to blender cycles,
the harder it becomes to use the GPU...</div>
<div><br>
<div>the answer to this could be a <b><i>cycles preferences tab</i></b>
under user preferences...</div>
<div>this would allow the user to enable certain features under
cycles(for GPU or all features for CPU(one or the other)) i.e.</div>
<div>the features of cycles will be listed and besides each
feature would be a check box...</div>
<div>at the end of the <b><i>cycles preferences tab</i></b>
would be declaimer " with the more features you enable,
there'll be no guarantee that it will work with your GPU." </div>
</div>
<div>HOWS THAT FOR USABILITY AND CONTROL, BECAUSE NOT EVERYONE
USES ALL THE FEATURES OF CYCLES</div>
<div><br>
</div>
<div>PS if not whats happening with the limited opencl kernel that
also includes texturing.</div>
<div><br>
</div>
<div>Kind Regards,</div>
<div><br>
</div>
<div>Nazim Mer</div>
<br>
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</pre>
</blockquote>
<br>
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