<span style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:13px;background-color:rgb(255,255,255)">Hello Blenderheads,</span><br style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:13px;background-color:rgb(255,255,255)">
<span style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:13px;background-color:rgb(255,255,255)">Browsing the net , I found this link that refers to using the</span><br style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:13px;background-color:rgb(255,255,255)">
<span style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:13px;background-color:rgb(255,255,255)">reqd_work_group_size attribute...the user claims that this</span><br style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:13px;background-color:rgb(255,255,255)">
<span style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:13px;background-color:rgb(255,255,255)">dramatically optimizes compile time and compute time.</span><br style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:13px;background-color:rgb(255,255,255)">
<span style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:13px;background-color:rgb(255,255,255)">Would this make any difference to Blender Cycles compiling on AMD GPU&#39;s/?</span><br style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:13px;background-color:rgb(255,255,255)">
<span style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:13px;background-color:rgb(255,255,255)">Check it out using the link below:</span><br style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:13px;background-color:rgb(255,255,255)">
<a href="http://devgurus.amd.com/message/1284393" target="_blank" style="color:rgb(17,85,204);font-family:arial,sans-serif;font-size:13px;background-color:rgb(255,255,255)">http://devgurus.amd.com/message/1284393</a><br style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:13px;background-color:rgb(255,255,255)">
<br>PS would opencl on Intel hardware be supported at one point<br style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:13px;background-color:rgb(255,255,255)"><span style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:13px;background-color:rgb(255,255,255)">Kind Regards</span><br style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:13px;background-color:rgb(255,255,255)">
<span style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:13px;background-color:rgb(255,255,255)">npm1.</span><br><br><div class="gmail_quote">On 15 October 2012 17:58, Brecht Van Lommel <span dir="ltr">&lt;<a href="mailto:brechtvanlommel@pandora.be" target="_blank">brechtvanlommel@pandora.be</a>&gt;</span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Normal maps are not postponed really, they were never planned for any<br>
particular date. Anyone is welcome to implement them, it&#39;s not a<br>
particularly big feature, basically one normal map node + a tangent<br>
layer suitable for normal maps.<br>
<span class="HOEnZb"><font color="#888888"><br>
Brecht.<br>
</font></span><div class="im HOEnZb"><br>
On Mon, Oct 15, 2012 at 6:47 PM, Adriano Oliveira<br>
&lt;<a href="mailto:adriano.ufrb@gmail.com">adriano.ufrb@gmail.com</a>&gt; wrote:<br>
&gt; Congratulations!<br>
&gt;<br>
&gt; Sad to see Normal Maps postponed.<br>
</div><div class="HOEnZb"><div class="h5">_______________________________________________<br>
Bf-cycles mailing list<br>
<a href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a><br>
<a href="http://lists.blender.org/mailman/listinfo/bf-cycles" target="_blank">http://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
</div></div></blockquote></div><br>