Thank you!<br clear="all"><div><br></div><div><div>Adriano</div></div><br><div class="gmail_quote">2012/8/2 Thomas Dinges <span dir="ltr"><<a href="mailto:blender@dingto.org" target="_blank">blender@dingto.org</a>></span><br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div bgcolor="#FFFFFF" text="#000000">
<div>Hi,<br>
you can do that with a shader.<br>
<br>
Use a "Geometry" node and attach the "Backfacing" output socket to
the factor input of a "Mix Shader".<br>
Then attach your shader to the first socket and a transparent one
to the second one.<br>
<br>
Regards,<br>
Thomas <br>
<br>
Am 02.08.2012 00:30, schrieb Adriano Oliveira:<br>
</div>
<blockquote type="cite"><div class="im">Is it possible to render only the normal side of the
faces of a mesh?<br clear="all">
<div><br>
</div>
<div>
<div>Adriano A. Oliveira</div>
</div>
<br>
<fieldset></fieldset>
<br>
</div><pre>_______________________________________________
Bf-cycles mailing list
<a href="mailto:Bf-cycles@blender.org" target="_blank">Bf-cycles@blender.org</a>
<a href="http://lists.blender.org/mailman/listinfo/bf-cycles" target="_blank">http://lists.blender.org/mailman/listinfo/bf-cycles</a>
</pre>
</blockquote>
<br>
</div>
<br>_______________________________________________<br>
Bf-cycles mailing list<br>
<a href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a><br>
<a href="http://lists.blender.org/mailman/listinfo/bf-cycles" target="_blank">http://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
<br></blockquote></div><br>