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    That has something todo with the Compiler, mingw/gcc produces faster
    code in this case. <br>
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    See
    <a class="moz-txt-link-freetext" href="http://lists.blender.org/pipermail/bf-committers/2012-March/035714.html">http://lists.blender.org/pipermail/bf-committers/2012-March/035714.html</a>
    for details. <br>
    <br>
    Am 12.06.2012 18:19, schrieb Adriano Oliveira:
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cite="mid:CAOxKvL_0OyCm=u5LmmeYWXJNUPpyDmh1tHkaXUM6-H-WED7aYA@mail.gmail.com"
      type="cite">Why CPU render in Cycles is much faster in MinGW
      builds than in normal Windows 64?
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        <div>Adriano A. Oliveira</div>
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      <pre wrap="">_______________________________________________
Bf-cycles mailing list
<a class="moz-txt-link-abbreviated" href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a>
<a class="moz-txt-link-freetext" href="http://lists.blender.org/mailman/listinfo/bf-cycles">http://lists.blender.org/mailman/listinfo/bf-cycles</a>
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    <br>
    <pre class="moz-signature" cols="72">-- 
Thomas Dinges
Blender Developer, Artist and Musician

<a class="moz-txt-link-abbreviated" href="http://www.dingto.org">www.dingto.org</a></pre>
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