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That has something todo with the Compiler, mingw/gcc produces faster
code in this case. <br>
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See
<a class="moz-txt-link-freetext" href="http://lists.blender.org/pipermail/bf-committers/2012-March/035714.html">http://lists.blender.org/pipermail/bf-committers/2012-March/035714.html</a>
for details. <br>
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Am 12.06.2012 18:19, schrieb Adriano Oliveira:
<blockquote
cite="mid:CAOxKvL_0OyCm=u5LmmeYWXJNUPpyDmh1tHkaXUM6-H-WED7aYA@mail.gmail.com"
type="cite">Why CPU render in Cycles is much faster in MinGW
builds than in normal Windows 64?
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<div>Adriano A. Oliveira</div>
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<pre wrap="">_______________________________________________
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<pre class="moz-signature" cols="72">--
Thomas Dinges
Blender Developer, Artist and Musician
<a class="moz-txt-link-abbreviated" href="http://www.dingto.org">www.dingto.org</a></pre>
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