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Hi,<br>
<br>
Am 31.05.2012 21:04, schrieb Adriano Oliveira:
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<div>Some questions:</div>
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<p><span style="font-family:Arial,sans-serif" lang="EN-US">1)<span
style="font-family:'Times New Roman';font-size:7pt">
</span></span><span
style="font-family:Arial,sans-serif">When are we getting
normal maps in Cycles: it’s a huge need for most of all.</span></p>
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Someone is working on that at the moment, see:
<a class="moz-txt-link-freetext" href="http://lists.blender.org/pipermail/bf-cycles/2012-May/000673.html">http://lists.blender.org/pipermail/bf-cycles/2012-May/000673.html</a><br>
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cite="mid:CAOxKvL8be8B9R+7vPv1MUk2Sa298AGQXUY5Uz6To6aHcpHj1Tw@mail.gmail.com"
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<p><span style="font-family:Arial,sans-serif" lang="EN-US">2)<span
style="font-family:'Times New Roman';font-size:7pt">
</span></span><span
style="font-family:Arial,sans-serif">Is SSS coming near
soon? Need it for a project.</span></p>
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We have a student working on that for this years Google summer of
code. If all goes fine SSS should be there in about 3 months. <br>
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cite="mid:CAOxKvL8be8B9R+7vPv1MUk2Sa298AGQXUY5Uz6To6aHcpHj1Tw@mail.gmail.com"
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<p><span style="font-family:Arial,sans-serif" lang="EN-US">3)<span
style="font-family:'Times New Roman';font-size:7pt">
</span></span><span
style="font-family:Arial,sans-serif">When in Cuda GPU,
are Cycles limited to a maximum of 64 RGBA textures,
like Octane?</span></p>
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Cycles has a actual limitation of 100 textures on the GPU, from
which 5 are full-float images (HDRs)<br>
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cite="mid:CAOxKvL8be8B9R+7vPv1MUk2Sa298AGQXUY5Uz6To6aHcpHj1Tw@mail.gmail.com"
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<p><font class="Apple-style-span" face="Arial, sans-serif">Adriano</font></p>
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Regards,<br>
Thomas<br>
<pre class="moz-signature" cols="72">--
Thomas Dinges
Blender Developer, Artist and Musician
<a class="moz-txt-link-abbreviated" href="http://www.dingto.org">www.dingto.org</a></pre>
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