Hi, I updated the patch to account for 'photographic' fisheye lens as well (not only the equidistant ones needed for fulldomes).<div><div><br></div><div>Images, patch, explanations:<div><div><a href="http://www.dalaifelinto.com/?p=399">http://www.dalaifelinto.com/?p=399</a><br>
</div></div></div><div><br></div><div>I'm going to push the new patch in codereview and with Brecht's bless get it into trunk.<br>There are things I need feedback with, though:</div><div><br></div><div>1) Is it ok to call this second method 'equisolid' (with a tooltip presenting this as the common fisheye for the lens available in the market) ? or should we have the (inacurate but perhaps clearer) options (fulldome fisheye | photography fisheye)?</div>
<div><br></div><div>2) Should we have a FOV interface option for the 'equisolid' fisheye mode? without that you can't do a circular fisheye (cycles will simply complete the projection until it gets to 360).</div>
<div><br></div><div>Thanks,</div><div>Dalai</div></div>