<div><span class="948460420-28032012"><font face="Arial">Hey
Brecht,</font></span></div>
<div> </div>
<div><span class="948460420-28032012"><font face="Arial">Im really loving how
Cycles is coming along, but I have a slight concern about the direction the
shading workflow is taking.</font></span></div>
<div> </div>
<div><span class="948460420-28032012"><font face="Arial">Currently, in the
materials tab, the shaders presented with Cycles feel very "technical" and
un-artist friendly, let me explain why:</font></span></div>
<div> </div>
<div><span class="948460420-28032012"><font face="Arial">"Glossy BSDF",
"Transparent BSDF", "Transcusent BSDF", "Diffuse BSDF" to me as an artist should
be parts of a shader, not individual shaders. </font></span></div>
<div><span class="948460420-28032012"><font face="Arial">To elaborate, from
using a whole lot of other engines these past few years, the one thing they have
in common is they have unification. Unfication in Blender in general is
seriously lacking, and I would hate to see Cycles go even further down that
road. My suggestion is:</font></span></div>
<div> </div>
<div><span class="948460420-28032012"><font face="Arial">Have a "basic"
shader with the current "shaders" combined, (I really dont know the maths and
stuff behind this though). </font></span><span class="948460420-28032012"><font face="Arial">Rather have the current scattered system as inputs in the
nodes system, because by all means, they WILL be usefull there, if someone wants
to use them individually, they can plug them straight into the material output.
</font></span><span class="948460420-28032012"><font face="Arial">To add, in
my experience, a Mix shader shouldnt be a "shader" at all, rather a function in
the node tree. eg. Changing the colour of a texture, or placing a decal on a
shader; and of course what it does now, mixing shaders.</font></span></div>
<div> </div>
<div><span class="948460420-28032012"><font face="Arial">Or to be even safer,
just add the "basic" shader to the materials list thats already there, and leave
the shaders that are there as is.</font></span></div>
<div> </div>
<div><span class="948460420-28032012"><font face="Arial">Just my 2 cents from
an artists standpoint! :)</font></span></div>
<div> </div>
<div><span class="948460420-28032012"><font face="Arial">Thanks</font></span></div><br clear="all"><br>-- <br><div align="left"><font face="Calibri"><b><i>Christophe
Leyder</i></b></font></div>
<div align="left"><font face="Calibri"><b><i>3D
Artist\Animator</i></b></font></div>
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