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Hi David,<br>
I am pretty sure the issue came with revision 43136, where Brecht
did some code refactoring for multi devices. He is working currently
on multi GPU support, and I think that when this is there in a few
days or 1-2 weeks, you will be able to select inside Blender, which
GPU to use.<br>
<br>
Regards,<br>
Thomas<br>
<br>
Am 08.01.2012 23:56, schrieb David Black:
<blockquote cite="mid:4F0A1F17.8070503@yahoo.co.uk" type="cite">
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Hi Dalai,<br>
<br>
Thank you for your reply, I keep a copy of the official builds but
some very recently added features, like border rendering <i>(thank
you Brecht!)</i>, almost make the official builds feel obsolete.<br>
<br>
A quick example... The border rendering <i>(just a few days ago)</i>
saved me 17 hours render time after changing just one small part
of a room-set scene <i>(part of my honours degree work)</i>,
there would not have been time to re-render the whole scene before
the work had to be submitted.<br>
<br>
I consider that test builds might be unstable but hope bug
reporting is helpful.<br>
<br>
David
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<pre class="moz-signature" cols="72">--
Thomas Dinges
Blender Developer, Artist and Musician
<a class="moz-txt-link-abbreviated" href="http://www.dingto.org">www.dingto.org</a></pre>
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