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After some debuging, the issue seems to be in the Stack assert. <br>
<br>
"Assertion failed: a+2 <64, [...]kernel\svm\svm.h"<br>
<br>
I have no idea how to fix that. This whole uchar encode/decode is a
mystery for me. <br>
<br>
Am 07.01.2012 02:50, schrieb Thomas Dinges:
<blockquote cite="mid:4F07A4E8.20707@dingto.org" type="cite">Hi
everyone,
<br>
I want to add a Checker Texture Shader Node for Cycles.
<br>
<br>
But a Texture Shader differs a bit from the Nodes that have been
added before by Dalai (although these commits were a great
reference, thanks!)
<br>
There is also no Texture Shader atm, which has a Color Input.
<br>
<br>
I attached the patch to this mail. The basic node works and it
displays in the Node editor.
<br>
<br>
For now, I just wanted to take one of the input colors and output
that color, but that does not work.
<br>
If I clamp the values and add a RGB Node to the Input (Color1) it
works, otherwise it shows just black. Why is the Color not clamped
automatically?
<br>
It should be defined in the Node Socket definition in
"node_shader_tex_checker.c"
<br>
<br>
I hope someone can point out to me what I am missing here. :)
<br>
<br>
Best regards,
<br>
Thomas
<br>
<br>
<br>
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<br>
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</pre>
</blockquote>
<br>
<br>
<pre class="moz-signature" cols="72">--
Thomas Dinges
Blender Developer, Artist and Musician
<a class="moz-txt-link-abbreviated" href="http://www.dingto.org">www.dingto.org</a></pre>
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