<p>Thomas: Could you render a 3000 sample Version and compare some pixel-values by hand? I still believe the result should be identical (unless the renderer already shoots more photons in noisier areas - don&#39;t know it that&#39;s already supported (but you probably do).</p>

<div class="gmail_quote">Am 22.11.2011 23:34 schrieb &quot;Thomas Dinges&quot; &lt;<a href="mailto:blender@dingto.org">blender@dingto.org</a>&gt;:<br type="attribution"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">

  
    
  
  <div bgcolor="#FFFFFF" text="#000000">
    Original 1000s <a href="http://temp.dingto.org/render_seed/1000.png" target="_blank">http://temp.dingto.org/render_seed/1000.png</a><br>
    Original 2000s <a href="http://temp.dingto.org/render_seed/2000.png" target="_blank">http://temp.dingto.org/render_seed/2000.png</a><br>
    <br>
    Combined 3000s, with a Weighting of 0.66:
    <a href="http://temp.dingto.org/render_seed/3000_combined.png" target="_blank">http://temp.dingto.org/render_seed/3000_combined.png</a><br>
    <br>
    Am 22.11.2011 23:20, schrieb Jordan Miller:
    <blockquote type="cite">
      <div>well the way to test would be to do the 3600 sample render
        and compare the results. you can do a convert to grayscale then
        Boolean subtract the two images, then invert the result to see
        pixel differences.</div>
      <div><br>
      </div>
      <div>I suspect the 3600 sample image will be superior. should be
        identical render time but require no post processing.</div>
      <div><br>
      </div>
      <div>now I want to see the image in question, too! care to post
        it?</div>
      <div><br>
        <div><span>jordan</span><br>
        </div>
        <div><br>
        </div>
        <div>
          <br>
        </div>
      </div>
      <div><br>
        On Nov 22, 2011, at 5:15 PM, Thomas Dinges &lt;<a href="mailto:blender@dingto.org" target="_blank">blender@dingto.org</a>&gt;
        wrote:<br>
        <br>
      </div>
      <blockquote type="cite">
        <div> Yes, that&#39;s what Jordan suggested. :)<br>
          This makes sense and also gives better results.<br>
          <br>
          I hope we will get a better solution though, a good merging
          system would be awesome. :) <br>
          <br>
          Am 22.11.2011 23:11, schrieb Kel M:
          <blockquote type="cite"><br>
            <br>
            <div class="gmail_quote">On Tue, Nov 22, 2011 at 4:59 PM,
              Thomas Dinges <span dir="ltr">&lt;<a href="mailto:blender@dingto.org" target="_blank">blender@dingto.org</a>&gt;</span>
              wrote:<br>
              <blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"> That
                seems to give better results, right. Still not sure
                about this.<br>
                <br>
                Am 22.11.2011 22:36, schrieb Jordan Miller:<br>
                <div>
                  <div>&gt; have you tried merging them
                    weighted (&quot;factor&quot; setting) proportionally to the
                    number of samples?<br>
                    &gt;<br>
                    &gt; jordan<br>
                    &gt;<br>
                    &gt;<br>
                    &gt;<br>
                    &gt;<br>
                    &gt;<br>
                    &gt; On Nov 22, 2011, at 4:19 PM, Thomas Dinges
                    wrote:<br>
                    &gt;<br>
                    &gt;&gt; Hi Brecht,<br>
                    &gt;&gt; I am testing the Seed function atm in the
                    Integrator panel.<br>
                    &gt;&gt;<br>
                    &gt;&gt; Am I right that images, rendered with
                    different seeds can be merged<br>
                    &gt;&gt; together?<br>
                    &gt;&gt; So for example:<br>
                    &gt;&gt; Image_1 has Seed 1 and 1000 Samples<br>
                    &gt;&gt; Image_2 has Seed 5 and 2000 Samples<br>
                    &gt;&gt;<br>
                    &gt;&gt; Do I have 3000 Samples after merging them
                    together?<br>
                    &gt;&gt; I did that in the compositor with the Mix
                    node, factor 0.5 and I used<br>
                    &gt;&gt; OpenEXR renders for it.<br>
                  </div>
                </div>
              </blockquote>
              <div><br>
                If the second image was in the second input, shouldn&#39;t
                you set the Factor to 0.66? :)<br>
                 </div>
              <blockquote class="gmail_quote" style="margin:0pt 0pt 0pt 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
                <div>
                  <div> &gt;&gt; The combined result was
                    better than the single images, I have the<br>
                    &gt;&gt; impression (more noise free).<br>
                    &gt;&gt;<br>
                    &gt;&gt; Then I rendered another image with 600
                    samples, and combined it to the<br>
                    &gt;&gt; already combined result. Now I have the
                    impression though that the noise<br>
                    &gt;&gt; became more again, rather than less.<br>
                    &gt;&gt;<br>
                    &gt;&gt; So do I something wrong, or is that not
                    supposed to work the way I use<br>
                    &gt;&gt; it? :)<br>
                    &gt;&gt;<br>
                    &gt;&gt; Best regards,<br>
                    &gt;&gt; Thomas<br>
                    &gt;&gt;<br>
                    &gt;&gt; --<br>
                    &gt;&gt; Thomas Dinges<br>
                    &gt;&gt; Blender Developer, Artist and Musician<br>
                    &gt;&gt;<br>
                    &gt;&gt; <a href="http://www.dingto.org" target="_blank">www.dingto.org</a><br>
                    &gt;&gt;<br>
                    &gt;&gt;
                    _______________________________________________<br>
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                    &gt;&gt; <a href="mailto:Bf-cycles@blender.org" target="_blank">Bf-cycles@blender.org</a><br>
                    &gt;&gt; <a href="http://lists.blender.org/mailman/listinfo/bf-cycles" target="_blank">http://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
                    &gt; _______________________________________________<br>
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                    <br>
                    <br>
                    --<br>
                    Thomas Dinges<br>
                    Blender Developer, Artist and Musician<br>
                    <br>
                    <a href="http://www.dingto.org" target="_blank">www.dingto.org</a><br>
                    <br>
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                </div>
              </blockquote>
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          <br>
          <br>
          <pre cols="72">-- 
Thomas Dinges
Blender Developer, Artist and Musician

<a href="http://www.dingto.org" target="_blank">www.dingto.org</a></pre>
        </div>
      </blockquote>
      <blockquote type="cite">
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    </blockquote>
    <br>
    <br>
    <pre cols="72">-- 
Thomas Dinges
Blender Developer, Artist and Musician

<a href="http://www.dingto.org" target="_blank">www.dingto.org</a></pre>
  </div>

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