<br><br><div class="gmail_quote">On Tue, Nov 22, 2011 at 4:59 PM, Thomas Dinges <span dir="ltr"><<a href="mailto:blender@dingto.org">blender@dingto.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
That seems to give better results, right. Still not sure about this.<br>
<br>
Am 22.11.2011 22:36, schrieb Jordan Miller:<br>
<div class="HOEnZb"><div class="h5">> have you tried merging them weighted ("factor" setting) proportionally to the number of samples?<br>
><br>
> jordan<br>
><br>
><br>
><br>
><br>
><br>
> On Nov 22, 2011, at 4:19 PM, Thomas Dinges wrote:<br>
><br>
>> Hi Brecht,<br>
>> I am testing the Seed function atm in the Integrator panel.<br>
>><br>
>> Am I right that images, rendered with different seeds can be merged<br>
>> together?<br>
>> So for example:<br>
>> Image_1 has Seed 1 and 1000 Samples<br>
>> Image_2 has Seed 5 and 2000 Samples<br>
>><br>
>> Do I have 3000 Samples after merging them together?<br>
>> I did that in the compositor with the Mix node, factor 0.5 and I used<br>
>> OpenEXR renders for it.<br></div></div></blockquote><div><br>If the second image was in the second input, shouldn't you set the Factor to 0.66? :)<br> </div><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
<div class="HOEnZb"><div class="h5">
>> The combined result was better than the single images, I have the<br>
>> impression (more noise free).<br>
>><br>
>> Then I rendered another image with 600 samples, and combined it to the<br>
>> already combined result. Now I have the impression though that the noise<br>
>> became more again, rather than less.<br>
>><br>
>> So do I something wrong, or is that not supposed to work the way I use<br>
>> it? :)<br>
>><br>
>> Best regards,<br>
>> Thomas<br>
>><br>
>> --<br>
>> Thomas Dinges<br>
>> Blender Developer, Artist and Musician<br>
>><br>
>> <a href="http://www.dingto.org" target="_blank">www.dingto.org</a><br>
>><br>
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<br>
<br>
--<br>
Thomas Dinges<br>
Blender Developer, Artist and Musician<br>
<br>
<a href="http://www.dingto.org" target="_blank">www.dingto.org</a><br>
<br>
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