IC, lowering the spear now :)<div><br clear="all">Daniel Salazar<br>3Developer.com<br>
<br><br><div class="gmail_quote">On Tue, Nov 15, 2011 at 12:10 AM, Ben Dansie <span dir="ltr">&lt;<a href="mailto:bendansie@hotmail.com">bendansie@hotmail.com</a>&gt;</span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">





<div><div dir="ltr">
Hi All,<br><br>I think it was meant in terms of Vray can&#39;t link to Blender via the api, not 3dsmax can&#39;t link to Cycles. If this is actually the case regarding the api then it&#39;s more of an issue imho.<br><br>

Could be wrong.<br><br>Cheers,<br>Ben<br><br><div><hr>From: <a href="mailto:zanqdo@gmail.com" target="_blank">zanqdo@gmail.com</a><br>Date: Tue, 15 Nov 2011 00:05:23 -0600<br>To: <a href="mailto:bf-cycles@blender.org" target="_blank">bf-cycles@blender.org</a><br>

Subject: Re: [Bf-cycles] C++ API and the GPL<div><div class="h5"><br><br><div>again with this topic, proprietary applications have lots of good proprietary renderers.</div><div><div><br clear="all">Daniel Salazar<br>3Developer.com<br>


<br><br><div>On Tue, Nov 15, 2011 at 12:00 AM, Dan Eicher <span dir="ltr">&lt;<a href="mailto:dan@trollwerks.org" target="_blank">dan@trollwerks.org</a>&gt;</span> wrote:<br><blockquote style="border-left:1px #ccc solid;padding-left:1ex">



Been doing research on the interwebs and have come to the conclusion<br>
it&#39;s not possible for a proprietary renderer to use the the C++ api.<br>
<br>
The only way for this to work would be something like<br>
<a href="http://www.gnu.org/licenses/gpl-faq.html#LinkingOverControlledInterface" target="_blank">http://www.gnu.org/licenses/gpl-faq.html#LinkingOverControlledInterface</a>.<br>
<br>
Just thought I&#39;d throw this out there since I&#39;m sure it&#39;ll come up<br>
again now that the api is being actively used in trunk.<br>
<br>
Dan<br>
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</blockquote></div><br></div></div>
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