Wouldn't that slow down everything drastically?<br><br><div class="gmail_quote">On 11 November 2011 21:18, Jordan Miller <span dir="ltr"><<a href="mailto:jrdnmlr@gmail.com">jrdnmlr@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">couldn't the compositer or the cycles engine measure the noise<br>
reduction with each successive pass and thereby achieve a user defined<br>
noise threshold? it would allow standardization of all renderings<br>
(rendered to a noise level of ## dB across >90% of the image)...<br>
<br>
as people start to use cycles for animations choosing a pass value<br>
high enough for complex frames may oversample simpler frames and<br>
unnecessarily increase render time. having the end user figure out<br>
which individual frame will have the most noise is also non-trivial.<br>
<br>
being able to simply set a "noise level" IMHO would be cleaner<br>
interface and technically more accurate for what the end user is<br>
trying to achieve, while also being scalable to animations and any<br>
desired rendering or compositing complexity.<br>
<br>
thoughts?<br>
<br>
jordan<br>
<br>
<br>
<br>
On Nov 11, 2011, at 2:04 PM, Brecht Van Lommel<br>
<div class="HOEnZb"><div class="h5"><<a href="mailto:brechtvanlommel@pandora.be">brechtvanlommel@pandora.be</a>> wrote:<br>
<br>
> I don't think this is needed, there is no right value anyway, it<br>
> depends on the scene. I'd rather have a low value that can be<br>
> increased later. There's currently no way to render something without<br>
> understanding that this value needs to be tweaked anyway.<br>
><br>
> Brecht.<br>
><br>
> On Thu, Nov 10, 2011 at 6:59 PM, David Black <<a href="mailto:db4tech@yahoo.co.uk">db4tech@yahoo.co.uk</a>> wrote:<br>
>> Hi Brecht,<br>
>> How do you feel about changing the base 'Render' samples from 10 to 1000 (or<br>
>> 500 at the very least)?<br>
>> Thought it might save complaints and help new users, who don't understand<br>
>> why their new Cycles renders are noisy.<br>
>> Thank you kindly for all your hard work, very much appreciated,<br>
>> my degree work would not have been possible (using Blender) without it!<br>
>> David<br>
>><br>
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</div></div></blockquote></div><br>