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Cycles Shading System is Node based. ;-) <br>
<br>
Am 10.11.2011 15:33, schrieb Paulius Mscichauskas:
<blockquote
cite="mid:CAKo70P=sYBG4KfnM_2RYLiEs9LjFSsg+bG_ANgxezqu-oa6EeQ@mail.gmail.com"
type="cite">Can't Cycles "use nodes" be separated from BI's "Use
nodes"? :)<br>
<br>
<div class="gmail_quote">On 10 November 2011 16:17, Brecht Van
Lommel <span dir="ltr"><<a moz-do-not-send="true"
href="mailto:brechtvanlommel@pandora.be">brechtvanlommel@pandora.be</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex;">Adding a
new datablock will use nodes by default, but existing<br>
datablocks will not be modified when you select Cycles as a
render<br>
engine, that wouldn't be the expected behavior I think.<br>
<span class="HOEnZb"><font color="#888888"><br>
Brecht.<br>
</font></span>
<div class="HOEnZb">
<div class="h5"><br>
On Thu, Nov 10, 2011 at 2:55 PM, Paulius Mscichauskas<br>
<<a moz-do-not-send="true"
href="mailto:visprotis@gmail.com">visprotis@gmail.com</a>>
wrote:<br>
> What's the point of "Enable nodes" in Cycles, if
cycles only works through<br>
> nodes?<br>
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<pre class="moz-signature" cols="72">--
Thomas Dinges
Blender Developer, Artist and Musician
<a class="moz-txt-link-abbreviated" href="http://www.dingto.org">www.dingto.org</a></pre>
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