What's the point of "Enable nodes" in Cycles, if cycles only works through nodes?<br><br><div class="gmail_quote">On 10 November 2011 15:04, Brecht Van Lommel <span dir="ltr"><<a href="mailto:brechtvanlommel@pandora.be">brechtvanlommel@pandora.be</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">I've added the colors now in the UI when nodes are not enabled yet.<br>
Also small tip, it's possible to copy colors with ctrl+c over the<br>
color button, not need to go the hex value.<br>
<span class="HOEnZb"><font color="#888888"><br>
Brecht.<br>
</font></span><div class="HOEnZb"><div class="h5"><br>
On Wed, Nov 9, 2011 at 10:45 PM, Daniel Salazar - 3Developer.com<br>
<<a href="mailto:zanqdo@gmail.com">zanqdo@gmail.com</a>> wrote:<br>
> I understand it can save some clicks, good :)<br>
><br>
> Daniel Salazar<br>
> 3Developer.com<br>
><br>
><br>
><br>
> On Wed, Nov 9, 2011 at 3:43 PM, Kel M <<a href="mailto:kelvinshrek@gmail.com">kelvinshrek@gmail.com</a>> wrote:<br>
>> What he's trying to say, is that it would incredibly annoying to have to go<br>
>> back and forth between renderers, copying HEX values. As an artist, I often<br>
>> find that you can get a shade "just right", and need to copy it exactly. I<br>
>> beleive the same principle applies for worlds.<br>
>><br>
>> On Wed, Nov 9, 2011 at 4:40 PM, Thomas Dinges <<a href="mailto:blender@dingto.org">blender@dingto.org</a>> wrote:<br>
>>><br>
>>> The use of this is, that people at least don't have to change the RGB<br>
>>> color when using Cycles.<br>
>>> It would be bad if you need to enable Cycles and set all colors again. :)<br>
>>><br>
>>> Am 09.11.2011 22:37, schrieb Daniel Salazar - 3Developer.com:<br>
>>> > It does the same for materials? Right, i don't see any real use in<br>
>>> > this but at least i can see the "intention" :)<br>
>>> ><br>
>>> > Daniel Salazar<br>
>>> > 3Developer.com<br>
>>> ><br>
>>> ><br>
>>> ><br>
>>> > On Wed, Nov 9, 2011 at 3:35 PM, Thomas Dinges<<a href="mailto:blender@dingto.org">blender@dingto.org</a>><br>
>>> > wrote:<br>
>>> >> I don't see you complain about the same behaviour for Materials. After<br>
>>> >> changing to Cycles you cant change the default material color too,<br>
>>> >> without enabling Shader Nodes. ;-)<br>
>>> >><br>
>>> >> People asked for some basic Material conversion and now you say it<br>
>>> >> would<br>
>>> >> be better to not do any conversion, just render black.<br>
>>> >> I hope you get the point. ;-) -1 on this!<br>
>>> >><br>
>>> >> Am 09.11.2011 22:29, schrieb Daniel Salazar - 3Developer.com:<br>
>>> >>> Ok lets's get this straight. change the horizon color in *Blender<br>
>>> >>> Internal* to red, now switch to a completely different render engine<br>
>>> >>> that, btw, will disable the access to the horizon color. Render a<br>
>>> >>> preview and it's red! I do see a problem with this<br>
>>> >>><br>
>>> >>> Daniel Salazar<br>
>>> >>> 3Developer.com<br>
>>> >>><br>
>>> >>><br>
>>> >>><br>
>>> >>> On Wed, Nov 9, 2011 at 3:26 PM, Thomas Dinges<<a href="mailto:blender@dingto.org">blender@dingto.org</a>><br>
>>> >>> wrote:<br>
>>> >>>> Thats wrong.<br>
>>> >>>> The default background in the internal engine is grey as well. ;-)<br>
>>> >>>> And thats the default Cycles is using too.<br>
>>> >>>> Change the "Horizon Color" in BI, and then enable Cycles. It uses<br>
>>> >>>> this<br>
>>> >>>> color.<br>
>>> >>>><br>
>>> >>>> Honestly I don't see an issue here.<br>
>>> >>>><br>
>>> >>>> Am 09.11.2011 22:23, schrieb Daniel Salazar - 3Developer.com:<br>
>>> >>>>> And who asked the default to be gray? where can i control the<br>
>>> >>>>> default?<br>
>>> >>>>> imo it should be black, like any blender internal render, no lights<br>
>>> >>>>> or<br>
>>> >>>>> environment defined? then you get black<br>
>>> >>>>><br>
>>> >>>>> Daniel Salazar<br>
>>> >>>>> 3Developer.com<br>
>>> >>>>><br>
>>> >>>>><br>
>>> >>>>><br>
>>> >>>>> _______________________________________________<br>
>>> >>>>> Bf-cycles mailing list<br>
>>> >>>>> <a href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a><br>
>>> >>>>> <a href="http://lists.blender.org/mailman/listinfo/bf-cycles" target="_blank">http://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
>>> >>>> --<br>
>>> >>>> Thomas Dinges<br>
>>> >>>> Blender Developer, Artist and Musician<br>
>>> >>>><br>
>>> >>>> <a href="http://www.dingto.org" target="_blank">www.dingto.org</a><br>
>>> >>>><br>
>>> >>>> _______________________________________________<br>
>>> >>>> Bf-cycles mailing list<br>
>>> >>>> <a href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a><br>
>>> >>>> <a href="http://lists.blender.org/mailman/listinfo/bf-cycles" target="_blank">http://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
>>> >>>><br>
>>> >>> _______________________________________________<br>
>>> >>> Bf-cycles mailing list<br>
>>> >>> <a href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a><br>
>>> >>> <a href="http://lists.blender.org/mailman/listinfo/bf-cycles" target="_blank">http://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
>>> >><br>
>>> >> --<br>
>>> >> Thomas Dinges<br>
>>> >> Blender Developer, Artist and Musician<br>
>>> >><br>
>>> >> <a href="http://www.dingto.org" target="_blank">www.dingto.org</a><br>
>>> >><br>
>>> >> _______________________________________________<br>
>>> >> Bf-cycles mailing list<br>
>>> >> <a href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a><br>
>>> >> <a href="http://lists.blender.org/mailman/listinfo/bf-cycles" target="_blank">http://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
>>> >><br>
>>> > _______________________________________________<br>
>>> > Bf-cycles mailing list<br>
>>> > <a href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a><br>
>>> > <a href="http://lists.blender.org/mailman/listinfo/bf-cycles" target="_blank">http://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
>>><br>
>>><br>
>>> --<br>
>>> Thomas Dinges<br>
>>> Blender Developer, Artist and Musician<br>
>>><br>
>>> <a href="http://www.dingto.org" target="_blank">www.dingto.org</a><br>
>>><br>
>>> _______________________________________________<br>
>>> Bf-cycles mailing list<br>
>>> <a href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a><br>
>>> <a href="http://lists.blender.org/mailman/listinfo/bf-cycles" target="_blank">http://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
>><br>
>><br>
>> _______________________________________________<br>
>> Bf-cycles mailing list<br>
>> <a href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a><br>
>> <a href="http://lists.blender.org/mailman/listinfo/bf-cycles" target="_blank">http://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
>><br>
>><br>
> _______________________________________________<br>
> Bf-cycles mailing list<br>
> <a href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a><br>
> <a href="http://lists.blender.org/mailman/listinfo/bf-cycles" target="_blank">http://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
><br>
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</div></div></blockquote></div><br>