So? It takes two clicks to set up a Cycles counterpart. And this really helps when converting an old BI scene to Cycles.<br><br><div class="gmail_quote">On Wed, Nov 9, 2011 at 4:29 PM, Daniel Salazar - 3Developer.com <span dir="ltr"><<a href="mailto:zanqdo@gmail.com">zanqdo@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">Ok lets's get this straight. change the horizon color in *Blender<br>
Internal* to red, now switch to a completely different render engine<br>
that, btw, will disable the access to the horizon color. Render a<br>
preview and it's red! I do see a problem with this<br>
<br>
Daniel Salazar<br>
<span class="HOEnZb"><font color="#888888">3Developer.com<br>
</font></span><div class="HOEnZb"><div class="h5"><br>
<br>
<br>
On Wed, Nov 9, 2011 at 3:26 PM, Thomas Dinges <<a href="mailto:blender@dingto.org">blender@dingto.org</a>> wrote:<br>
> Thats wrong.<br>
> The default background in the internal engine is grey as well. ;-)<br>
> And thats the default Cycles is using too.<br>
> Change the "Horizon Color" in BI, and then enable Cycles. It uses this<br>
> color.<br>
><br>
> Honestly I don't see an issue here.<br>
><br>
> Am 09.11.2011 22:23, schrieb Daniel Salazar - 3Developer.com:<br>
>> And who asked the default to be gray? where can i control the default?<br>
>> imo it should be black, like any blender internal render, no lights or<br>
>> environment defined? then you get black<br>
>><br>
>> Daniel Salazar<br>
>> 3Developer.com<br>
>><br>
>><br>
>><br>
>> On Wed, Nov 9, 2011 at 3:20 PM, Thomas Dinges<<a href="mailto:blender@dingto.org">blender@dingto.org</a>> wrote:<br>
>>> Right, and thats the expected behaviour!<br>
>>> Cycles uses per default the basic RGB colors from the Blender Internal. For<br>
>>> example a red cube, renders red, if there are not material shader nodes as<br>
>>> well.<br>
>>><br>
>>> So again, not a bug, it's the way the system works.<br>
>>><br>
>>> Am 09.11.2011 22:07, schrieb Kel M:<br>
>>><br>
>>> It works fine here. By default, it starts out gray, but if you add in the<br>
>>> world node, and remove it, the world goes back to black.<br>
>>><br>
>>> On Wed, Nov 9, 2011 at 4:01 PM, Daniel Salazar - 3Developer.com<br>
>>> <<a href="mailto:zanqdo@gmail.com">zanqdo@gmail.com</a>> wrote:<br>
>>>> i can confirm this, it's strange since i remember you fixing it but no<br>
>>>> world = gray bg here<br>
>>>><br>
>>>> Daniel Salazar<br>
>>>> 3Developer.com<br>
>>>><br>
>>>><br>
>>>><br>
>>>> On Wed, Nov 9, 2011 at 1:42 PM, Thomas Dinges<<a href="mailto:blender@dingto.org">blender@dingto.org</a>> wrote:<br>
>>>>> Hi,<br>
>>>>> are you sure you use a new Trunk build? I fixed this bug where world<br>
>>>>> emitted<br>
>>>>> light, even if disconnected few weeks ago.<br>
>>>>> Also, in the default scene of trunk, there is also a lamp which emits<br>
>>>>> light,<br>
>>>>> not only a world. :)<br>
>>>>><br>
>>>>> Thomas<br>
>>>>><br>
>>>>> Am 09.11.2011 19:17, schrieb Paulius Mscichauskas:<br>
>>>>><br>
>>>>> The Bug:<br>
>>>>> Disconnecting the World shader does not work.<br>
>>>>> Even the default scene, that DOESN'T HAVE a world shader, emmits a dark<br>
>>>>> gray<br>
>>>>> light out of world.<br>
>>>>> If you add a shader, you can change the color of the background, but if<br>
>>>>> you<br>
>>>>> remove the shader, the shader still keeps rendering. Then if you add<br>
>>>>> anoter<br>
>>>>> shader, it still keeps rendering the old shader untill you touch the<br>
>>>>> properties for that new shader.<br>
>>>>> Expected behaviour:<br>
>>>>> Default scene, There is no light emmited from the World, as it has no<br>
>>>>> shader. (Should be black)<br>
>>>>> Removing a world shader makes World instantly emmit no light - be black.<br>
>>>>> Adding a new shader would update automatically, without the need to<br>
>>>>> touch<br>
>>>>> the properties.<br>
>>>>><br>
>>>>> Cheers.<br>
>>>>><br>
>>>>> _______________________________________________<br>
>>>>> Bf-cycles mailing list<br>
>>>>> <a href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a><br>
>>>>> <a href="http://lists.blender.org/mailman/listinfo/bf-cycles" target="_blank">http://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
>>>>><br>
>>>>><br>
>>>>> --<br>
>>>>> Thomas Dinges<br>
>>>>> Blender Developer, Artist and Musician<br>
>>>>><br>
>>>>> <a href="http://www.dingto.org" target="_blank">www.dingto.org</a><br>
>>>>><br>
>>>>> _______________________________________________<br>
>>>>> Bf-cycles mailing list<br>
>>>>> <a href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a><br>
>>>>> <a href="http://lists.blender.org/mailman/listinfo/bf-cycles" target="_blank">http://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
>>>>><br>
>>>>><br>
>>>> _______________________________________________<br>
>>>> Bf-cycles mailing list<br>
>>>> <a href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a><br>
>>>> <a href="http://lists.blender.org/mailman/listinfo/bf-cycles" target="_blank">http://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
>>><br>
>>><br>
>>> _______________________________________________<br>
>>> Bf-cycles mailing list<br>
>>> <a href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a><br>
>>> <a href="http://lists.blender.org/mailman/listinfo/bf-cycles" target="_blank">http://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
>>><br>
>>><br>
>>> --<br>
>>> Thomas Dinges<br>
>>> Blender Developer, Artist and Musician<br>
>>><br>
>>> <a href="http://www.dingto.org" target="_blank">www.dingto.org</a><br>
>>><br>
>>> _______________________________________________<br>
>>> Bf-cycles mailing list<br>
>>> <a href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a><br>
>>> <a href="http://lists.blender.org/mailman/listinfo/bf-cycles" target="_blank">http://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
>>><br>
>>><br>
>> _______________________________________________<br>
>> Bf-cycles mailing list<br>
>> <a href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a><br>
>> <a href="http://lists.blender.org/mailman/listinfo/bf-cycles" target="_blank">http://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
><br>
><br>
> --<br>
> Thomas Dinges<br>
> Blender Developer, Artist and Musician<br>
><br>
> <a href="http://www.dingto.org" target="_blank">www.dingto.org</a><br>
><br>
> _______________________________________________<br>
> Bf-cycles mailing list<br>
> <a href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a><br>
> <a href="http://lists.blender.org/mailman/listinfo/bf-cycles" target="_blank">http://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
><br>
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</div></div></blockquote></div><br>