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Not improving/changing stuff, due to documentation is not an
argument at all. <br>
Documentation can simply be changed!! <br>
<br>
Am 03.11.2011 20:22, schrieb Kel M:
<blockquote
cite="mid:CAGiodvxOT6LTWRqOYHjC1utnxor9iAG_JcugGWmCg8c3GvyQGQ@mail.gmail.com"
type="cite">This would mess up documentation.<br>
<br>
<div class="gmail_quote">On Thu, Nov 3, 2011 at 6:12 AM, Brecht
Van Lommel <span dir="ltr"><<a moz-do-not-send="true"
href="mailto:brechtvanlommel@pandora.be">brechtvanlommel@pandora.be</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex;">Completely
agree actually, though was doubting this a bit due to<br>
possible confusion with the existing Noise texture. Maybe one
should<br>
be called Procedural Noise and the other Random Noise? Or just
Noise<br>
and Random Noise?<br>
<br>
Some other changes I was contemplating:<br>
* Remove Stucci Texture, was mostly useful for old bump<br>
* Add Distorted Noise options into Clouds texture<br>
* Adding a turbulence parameter to Wood and remove Marble (but
what to<br>
call this new node?)<br>
<br>
What do you think?<br>
<br>
Thanks,<br>
<font color="#888888">Brecht.<br>
</font>
<div>
<div class="h5"><br>
On Thu, Nov 3, 2011 at 12:52 AM, Daniel Salazar -
3Developer.com<br>
<<a moz-do-not-send="true"
href="mailto:zanqdo@gmail.com">zanqdo@gmail.com</a>>
wrote:<br>
> In the name of clarity i think it would be nice to
get rid of the<br>
> name "Clouds" for procedurals and instead use
"Noise", with all the<br>
> noise types inside like "Perlin" and the old "Noise"
texture can be<br>
> just a type of noise in the list, ie: "Random"<br>
><br>
> what do you think Brecht?<br>
><br>
> Daniel Salazar<br>
> 3Developer.com<br>
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</blockquote>
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<br>
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<br>
<br>
<pre class="moz-signature" cols="72">--
Thomas Dinges
Blender Developer, Artist and Musician
<a class="moz-txt-link-abbreviated" href="http://www.dingto.org">www.dingto.org</a></pre>
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