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    Tutorials are valid for the version they have been written for. <br>
    If a Tutorial is done with 2.60, it's nice if it's still 100%
    accurate for 2.61, but imho this should not restrict us from doing
    changes. We have to document the changes well in the release logs
    and then it is fine. <br>
    <br>
    You could bring the same argument for lots of changes actually.
    Should we not have done 2.5, because compared to 2.4 all the buttons
    are elsewhere? ;-) <br>
    <br>
    Am 03.11.2011 20:29, schrieb Kel M:
    <blockquote
cite="mid:CAGiodvy=rT1qyvwa1jXCopQofyAOOTJK+XG=Nf-2NuEJuQn4pA@mail.gmail.com"
      type="cite">I'm not talking about the manual, I'm talking about
      tutorials. Moving or renaming the Clouds texture, which is one of
      the most used procedural textures would no doubt lead to lots of
      confusion.<br>
      <br>
      <div class="gmail_quote">
        On Thu, Nov 3, 2011 at 3:25 PM, Thomas Dinges <span dir="ltr">&lt;<a
            moz-do-not-send="true" href="mailto:blender@dingto.org">blender@dingto.org</a>&gt;</span>
        wrote:<br>
        <blockquote class="gmail_quote" style="margin:0 0 0
          .8ex;border-left:1px #ccc solid;padding-left:1ex;">
          <div bgcolor="#FFFFFF" text="#000000"> Not improving/changing
            stuff, due to documentation is not an argument at all. <br>
            Documentation can simply be changed!! <br>
            <br>
            Am 03.11.2011 20:22, schrieb Kel M:
            <div>
              <div class="h5">
                <blockquote type="cite">This would mess up
                  documentation.<br>
                  <br>
                  <div class="gmail_quote">On Thu, Nov 3, 2011 at 6:12
                    AM, Brecht Van Lommel <span dir="ltr">&lt;<a
                        moz-do-not-send="true"
                        href="mailto:brechtvanlommel@pandora.be"
                        target="_blank">brechtvanlommel@pandora.be</a>&gt;</span>
                    wrote:<br>
                    <blockquote class="gmail_quote" style="margin:0 0 0
                      .8ex;border-left:1px #ccc solid;padding-left:1ex">Completely

                      agree actually, though was doubting this a bit due
                      to<br>
                      possible confusion with the existing Noise
                      texture. Maybe one should<br>
                      be called Procedural Noise and the other Random
                      Noise? Or just Noise<br>
                      and Random Noise?<br>
                      <br>
                      Some other changes I was contemplating:<br>
                      * Remove Stucci Texture, was mostly useful for old
                      bump<br>
                      * Add Distorted Noise options into Clouds texture<br>
                      * Adding a turbulence parameter to Wood and remove
                      Marble (but what to<br>
                      call this new node?)<br>
                      <br>
                      What do you think?<br>
                      <br>
                      Thanks,<br>
                      <font color="#888888">Brecht.<br>
                      </font>
                      <div>
                        <div><br>
                          On Thu, Nov 3, 2011 at 12:52 AM, Daniel
                          Salazar - 3Developer.com<br>
                          &lt;<a moz-do-not-send="true"
                            href="mailto:zanqdo@gmail.com"
                            target="_blank">zanqdo@gmail.com</a>&gt;
                          wrote:<br>
                          &gt; &nbsp;In the name of clarity i think it would
                          be nice to get rid of the<br>
                          &gt; name "Clouds" for procedurals and instead
                          use "Noise", with all the<br>
                          &gt; noise types inside like "Perlin" and the
                          old "Noise" texture can be<br>
                          &gt; just a type of noise in the list, ie:
                          "Random"<br>
                          &gt;<br>
                          &gt; what do you think Brecht?<br>
                          &gt;<br>
                          &gt; Daniel Salazar<br>
                          &gt; 3Developer.com<br>
                          &gt;
                          _______________________________________________<br>
                          &gt; Bf-cycles mailing list<br>
                          &gt; <a moz-do-not-send="true"
                            href="mailto:Bf-cycles@blender.org"
                            target="_blank">Bf-cycles@blender.org</a><br>
                          &gt; <a moz-do-not-send="true"
                            href="http://lists.blender.org/mailman/listinfo/bf-cycles"
                            target="_blank">http://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
                          &gt;<br>
_______________________________________________<br>
                          Bf-cycles mailing list<br>
                          <a moz-do-not-send="true"
                            href="mailto:Bf-cycles@blender.org"
                            target="_blank">Bf-cycles@blender.org</a><br>
                          <a moz-do-not-send="true"
                            href="http://lists.blender.org/mailman/listinfo/bf-cycles"
                            target="_blank">http://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
                        </div>
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                    </blockquote>
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                  <br>
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                  <br>
                  <pre>_______________________________________________
Bf-cycles mailing list
<a moz-do-not-send="true" href="mailto:Bf-cycles@blender.org" target="_blank">Bf-cycles@blender.org</a>
<a moz-do-not-send="true" href="http://lists.blender.org/mailman/listinfo/bf-cycles" target="_blank">http://lists.blender.org/mailman/listinfo/bf-cycles</a>
</pre>
                </blockquote>
                <br>
                <br>
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            <font color="#888888">
              <pre cols="72">-- 
Thomas Dinges
Blender Developer, Artist and Musician

<a moz-do-not-send="true" href="http://www.dingto.org" target="_blank">www.dingto.org</a></pre>
            </font></div>
          <br>
          _______________________________________________<br>
          Bf-cycles mailing list<br>
          <a moz-do-not-send="true" href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a><br>
          <a moz-do-not-send="true"
            href="http://lists.blender.org/mailman/listinfo/bf-cycles"
            target="_blank">http://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
          <br>
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      <br>
      <pre wrap="">_______________________________________________
Bf-cycles mailing list
<a class="moz-txt-link-abbreviated" href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a>
<a class="moz-txt-link-freetext" href="http://lists.blender.org/mailman/listinfo/bf-cycles">http://lists.blender.org/mailman/listinfo/bf-cycles</a>
</pre>
    </blockquote>
    <br>
    <br>
    <pre class="moz-signature" cols="72">-- 
Thomas Dinges
Blender Developer, Artist and Musician

<a class="moz-txt-link-abbreviated" href="http://www.dingto.org">www.dingto.org</a></pre>
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