We're not talking about Cycles. I don't think Brecht or Daniel even mentioned it. <br><br>And yes, 2.5 wreaked havoc, but the benefits far outweighed any documentation problems. As for reorganizing the textures, well, that can be debated, cost vs. benefits. <br>
<br>And, beginners don't follow development, or read release logs. <br><br><div class="gmail_quote">On Thu, Nov 3, 2011 at 3:34 PM, Thomas Dinges <span dir="ltr"><<a href="mailto:blender@dingto.org">blender@dingto.org</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
<div bgcolor="#FFFFFF" text="#000000">
Tutorials are valid for the version they have been written for. <br>
If a Tutorial is done with 2.60, it's nice if it's still 100%
accurate for 2.61, but imho this should not restrict us from doing
changes. We have to document the changes well in the release logs
and then it is fine. <br>
<br>
You could bring the same argument for lots of changes actually.
Should we not have done 2.5, because compared to 2.4 all the buttons
are elsewhere? ;-) <br>
<br>
Am 03.11.2011 20:29, schrieb Kel M:
<div><div></div><div class="h5"><blockquote type="cite">I'm not talking about the manual, I'm talking about
tutorials. Moving or renaming the Clouds texture, which is one of
the most used procedural textures would no doubt lead to lots of
confusion.<br>
<br>
<div class="gmail_quote">
On Thu, Nov 3, 2011 at 3:25 PM, Thomas Dinges <span dir="ltr"><<a href="mailto:blender@dingto.org" target="_blank">blender@dingto.org</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div bgcolor="#FFFFFF" text="#000000"> Not improving/changing
stuff, due to documentation is not an argument at all. <br>
Documentation can simply be changed!! <br>
<br>
Am 03.11.2011 20:22, schrieb Kel M:
<div>
<div>
<blockquote type="cite">This would mess up
documentation.<br>
<br>
<div class="gmail_quote">On Thu, Nov 3, 2011 at 6:12
AM, Brecht Van Lommel <span dir="ltr"><<a href="mailto:brechtvanlommel@pandora.be" target="_blank">brechtvanlommel@pandora.be</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Completely
agree actually, though was doubting this a bit due
to<br>
possible confusion with the existing Noise
texture. Maybe one should<br>
be called Procedural Noise and the other Random
Noise? Or just Noise<br>
and Random Noise?<br>
<br>
Some other changes I was contemplating:<br>
* Remove Stucci Texture, was mostly useful for old
bump<br>
* Add Distorted Noise options into Clouds texture<br>
* Adding a turbulence parameter to Wood and remove
Marble (but what to<br>
call this new node?)<br>
<br>
What do you think?<br>
<br>
Thanks,<br>
<font color="#888888">Brecht.<br>
</font>
<div>
<div><br>
On Thu, Nov 3, 2011 at 12:52 AM, Daniel
Salazar - 3Developer.com<br>
<<a href="mailto:zanqdo@gmail.com" target="_blank">zanqdo@gmail.com</a>>
wrote:<br>
> In the name of clarity i think it would
be nice to get rid of the<br>
> name "Clouds" for procedurals and instead
use "Noise", with all the<br>
> noise types inside like "Perlin" and the
old "Noise" texture can be<br>
> just a type of noise in the list, ie:
"Random"<br>
><br>
> what do you think Brecht?<br>
><br>
> Daniel Salazar<br>
> 3Developer.com<br>
>
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