We&#39;re not talking about Cycles. I don&#39;t think Brecht or Daniel even mentioned it. <br><br>And yes, 2.5 wreaked havoc, but the benefits far outweighed any documentation problems. As for reorganizing the textures, well, that can be debated, cost vs. benefits. <br>
<br>And, beginners don&#39;t follow development, or read release logs. <br><br><div class="gmail_quote">On Thu, Nov 3, 2011 at 3:34 PM, Thomas Dinges <span dir="ltr">&lt;<a href="mailto:blender@dingto.org">blender@dingto.org</a>&gt;</span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
  
    
  
  <div bgcolor="#FFFFFF" text="#000000">
    Tutorials are valid for the version they have been written for. <br>
    If a Tutorial is done with 2.60, it&#39;s nice if it&#39;s still 100%
    accurate for 2.61, but imho this should not restrict us from doing
    changes. We have to document the changes well in the release logs
    and then it is fine. <br>
    <br>
    You could bring the same argument for lots of changes actually.
    Should we not have done 2.5, because compared to 2.4 all the buttons
    are elsewhere? ;-) <br>
    <br>
    Am 03.11.2011 20:29, schrieb Kel M:
    <div><div></div><div class="h5"><blockquote type="cite">I&#39;m not talking about the manual, I&#39;m talking about
      tutorials. Moving or renaming the Clouds texture, which is one of
      the most used procedural textures would no doubt lead to lots of
      confusion.<br>
      <br>
      <div class="gmail_quote">
        On Thu, Nov 3, 2011 at 3:25 PM, Thomas Dinges <span dir="ltr">&lt;<a href="mailto:blender@dingto.org" target="_blank">blender@dingto.org</a>&gt;</span>
        wrote:<br>
        <blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
          <div bgcolor="#FFFFFF" text="#000000"> Not improving/changing
            stuff, due to documentation is not an argument at all. <br>
            Documentation can simply be changed!! <br>
            <br>
            Am 03.11.2011 20:22, schrieb Kel M:
            <div>
              <div>
                <blockquote type="cite">This would mess up
                  documentation.<br>
                  <br>
                  <div class="gmail_quote">On Thu, Nov 3, 2011 at 6:12
                    AM, Brecht Van Lommel <span dir="ltr">&lt;<a href="mailto:brechtvanlommel@pandora.be" target="_blank">brechtvanlommel@pandora.be</a>&gt;</span>
                    wrote:<br>
                    <blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Completely

                      agree actually, though was doubting this a bit due
                      to<br>
                      possible confusion with the existing Noise
                      texture. Maybe one should<br>
                      be called Procedural Noise and the other Random
                      Noise? Or just Noise<br>
                      and Random Noise?<br>
                      <br>
                      Some other changes I was contemplating:<br>
                      * Remove Stucci Texture, was mostly useful for old
                      bump<br>
                      * Add Distorted Noise options into Clouds texture<br>
                      * Adding a turbulence parameter to Wood and remove
                      Marble (but what to<br>
                      call this new node?)<br>
                      <br>
                      What do you think?<br>
                      <br>
                      Thanks,<br>
                      <font color="#888888">Brecht.<br>
                      </font>
                      <div>
                        <div><br>
                          On Thu, Nov 3, 2011 at 12:52 AM, Daniel
                          Salazar - 3Developer.com<br>
                          &lt;<a href="mailto:zanqdo@gmail.com" target="_blank">zanqdo@gmail.com</a>&gt;
                          wrote:<br>
                          &gt;  In the name of clarity i think it would
                          be nice to get rid of the<br>
                          &gt; name &quot;Clouds&quot; for procedurals and instead
                          use &quot;Noise&quot;, with all the<br>
                          &gt; noise types inside like &quot;Perlin&quot; and the
                          old &quot;Noise&quot; texture can be<br>
                          &gt; just a type of noise in the list, ie:
                          &quot;Random&quot;<br>
                          &gt;<br>
                          &gt; what do you think Brecht?<br>
                          &gt;<br>
                          &gt; Daniel Salazar<br>
                          &gt; 3Developer.com<br>
                          &gt;
                          _______________________________________________<br>
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                          &gt; <a href="mailto:Bf-cycles@blender.org" target="_blank">Bf-cycles@blender.org</a><br>
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                          &gt;<br>
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                <br>
                <br>
              </div>
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            <font color="#888888">
              <pre cols="72">-- 
Thomas Dinges
Blender Developer, Artist and Musician

<a href="http://www.dingto.org" target="_blank">www.dingto.org</a></pre>
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    <br>
    <br>
    <pre cols="72">-- 
Thomas Dinges
Blender Developer, Artist and Musician

<a href="http://www.dingto.org" target="_blank">www.dingto.org</a></pre>
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