<br><br><div class="gmail_quote">On Thu, Nov 3, 2011 at 3:46 PM, Thomas Dinges <span dir="ltr"><<a href="mailto:blender@dingto.org">blender@dingto.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
<div bgcolor="#FFFFFF" text="#000000">
Well, we have not changed the procedural textures in years!! <br>
I don't like the argument that developers should stop doing changes
just due to documentation. <br>
Improving our current procedurals is really needed, and some changes
there won't hurt. <br>
<br></div></blockquote><div><br>Well, you make a good point there. I'm not saying that developers should just stop editing everything, just to think about what kind of effects it would have. And yeah, after thinking about it more, a unified noise texture makes more sense than what we have now. Perhaps make the 'Clouds', 'Marble', etc. as a row of buttons at the top of the Noise texture panel, that would alleviate confusion. :)<br>
<br> <br></div><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;"><div bgcolor="#FFFFFF" text="#000000">
We always have to make sure we do better. If these changes simplify
code and usability, do it. <br>
And I agree with Daniel and Brecht here, we have some textures that
nearly do the same, unifying them is a good way forward. <br>
And again, it's not that we change such things every few weeks. ;-)
<br>
<br></div></blockquote><div><br><br> </div><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;"><div bgcolor="#FFFFFF" text="#000000">
Am 03.11.2011 20:40, schrieb Kel M:
<div class="im"><blockquote type="cite">We're not talking about Cycles. I don't think Brecht
or Daniel even mentioned it. <br>
<br>
And yes, 2.5 wreaked havoc, but the benefits far outweighed any
documentation problems. As for reorganizing the textures, well,
that can be debated, cost vs. benefits. <br>
<br>
And, beginners don't follow development, or read release logs. <br>
<br>
<div class="gmail_quote">On Thu, Nov 3, 2011 at 3:34 PM, Thomas
Dinges <span dir="ltr"><<a href="mailto:blender@dingto.org" target="_blank">blender@dingto.org</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div bgcolor="#FFFFFF" text="#000000"> Tutorials are valid for
the version they have been written for. <br>
If a Tutorial is done with 2.60, it's nice if it's still
100% accurate for 2.61, but imho this should not restrict us
from doing changes. We have to document the changes well in
the release logs and then it is fine. <br>
<br>
You could bring the same argument for lots of changes
actually. Should we not have done 2.5, because compared to
2.4 all the buttons are elsewhere? ;-) <br>
<br>
</div>
</blockquote>
</div>
</blockquote>
</div><div class="im"><pre cols="72">--
Thomas Dinges
Blender Developer, Artist and Musician
<a href="http://www.dingto.org" target="_blank">www.dingto.org</a></pre>
</div></div>
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