Cycles is under development, if you use it you should be prepared to redo your shaders over and over again and to accept the fact that not everything is documented.<div><br clear="all">Daniel Salazar<br>3Developer.com<br>
<br><br><div class="gmail_quote">On Thu, Nov 3, 2011 at 1:29 PM, Kel M <span dir="ltr"><<a href="mailto:kelvinshrek@gmail.com">kelvinshrek@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
I'm not talking about the manual, I'm talking about tutorials. Moving or renaming the Clouds texture, which is one of the most used procedural textures would no doubt lead to lots of confusion.<div class="HOEnZb">
<div class="h5"><br><br><div class="gmail_quote">
On Thu, Nov 3, 2011 at 3:25 PM, Thomas Dinges <span dir="ltr"><<a href="mailto:blender@dingto.org" target="_blank">blender@dingto.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div bgcolor="#FFFFFF" text="#000000">
Not improving/changing stuff, due to documentation is not an
argument at all. <br>
Documentation can simply be changed!! <br>
<br>
Am 03.11.2011 20:22, schrieb Kel M:
<div><div></div><div><blockquote type="cite">This would mess up documentation.<br>
<br>
<div class="gmail_quote">On Thu, Nov 3, 2011 at 6:12 AM, Brecht
Van Lommel <span dir="ltr"><<a href="mailto:brechtvanlommel@pandora.be" target="_blank">brechtvanlommel@pandora.be</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Completely
agree actually, though was doubting this a bit due to<br>
possible confusion with the existing Noise texture. Maybe one
should<br>
be called Procedural Noise and the other Random Noise? Or just
Noise<br>
and Random Noise?<br>
<br>
Some other changes I was contemplating:<br>
* Remove Stucci Texture, was mostly useful for old bump<br>
* Add Distorted Noise options into Clouds texture<br>
* Adding a turbulence parameter to Wood and remove Marble (but
what to<br>
call this new node?)<br>
<br>
What do you think?<br>
<br>
Thanks,<br>
<font color="#888888">Brecht.<br>
</font>
<div>
<div><br>
On Thu, Nov 3, 2011 at 12:52 AM, Daniel Salazar -
3Developer.com<br>
<<a href="mailto:zanqdo@gmail.com" target="_blank">zanqdo@gmail.com</a>>
wrote:<br>
> In the name of clarity i think it would be nice to
get rid of the<br>
> name "Clouds" for procedurals and instead use
"Noise", with all the<br>
> noise types inside like "Perlin" and the old "Noise"
texture can be<br>
> just a type of noise in the list, ie: "Random"<br>
><br>
> what do you think Brecht?<br>
><br>
> Daniel Salazar<br>
> 3Developer.com<br>
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</div></div><font color="#888888"><pre cols="72">--
Thomas Dinges
Blender Developer, Artist and Musician
<a href="http://www.dingto.org" target="_blank">www.dingto.org</a></pre>
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