Cycles is under development, if you use it you should be prepared to redo your shaders over and over again and to accept the fact that not everything is documented.<div><br clear="all">Daniel Salazar<br>3Developer.com<br>
<br><br><div class="gmail_quote">On Thu, Nov 3, 2011 at 1:29 PM, Kel M <span dir="ltr">&lt;<a href="mailto:kelvinshrek@gmail.com">kelvinshrek@gmail.com</a>&gt;</span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">

I&#39;m not talking about the manual, I&#39;m talking about tutorials. Moving or renaming the Clouds texture, which is one of the most used procedural textures would no doubt lead to lots of confusion.<div class="HOEnZb">

<div class="h5"><br><br><div class="gmail_quote">
On Thu, Nov 3, 2011 at 3:25 PM, Thomas Dinges <span dir="ltr">&lt;<a href="mailto:blender@dingto.org" target="_blank">blender@dingto.org</a>&gt;</span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">



  
    
  
  <div bgcolor="#FFFFFF" text="#000000">
    Not improving/changing stuff, due to documentation is not an
    argument at all. <br>
    Documentation can simply be changed!! <br>
    <br>
    Am 03.11.2011 20:22, schrieb Kel M:
    <div><div></div><div><blockquote type="cite">This would mess up documentation.<br>
      <br>
      <div class="gmail_quote">On Thu, Nov 3, 2011 at 6:12 AM, Brecht
        Van Lommel <span dir="ltr">&lt;<a href="mailto:brechtvanlommel@pandora.be" target="_blank">brechtvanlommel@pandora.be</a>&gt;</span>
        wrote:<br>
        <blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Completely
          agree actually, though was doubting this a bit due to<br>
          possible confusion with the existing Noise texture. Maybe one
          should<br>
          be called Procedural Noise and the other Random Noise? Or just
          Noise<br>
          and Random Noise?<br>
          <br>
          Some other changes I was contemplating:<br>
          * Remove Stucci Texture, was mostly useful for old bump<br>
          * Add Distorted Noise options into Clouds texture<br>
          * Adding a turbulence parameter to Wood and remove Marble (but
          what to<br>
          call this new node?)<br>
          <br>
          What do you think?<br>
          <br>
          Thanks,<br>
          <font color="#888888">Brecht.<br>
          </font>
          <div>
            <div><br>
              On Thu, Nov 3, 2011 at 12:52 AM, Daniel Salazar -
              3Developer.com<br>
              &lt;<a href="mailto:zanqdo@gmail.com" target="_blank">zanqdo@gmail.com</a>&gt;
              wrote:<br>
              &gt;  In the name of clarity i think it would be nice to
              get rid of the<br>
              &gt; name &quot;Clouds&quot; for procedurals and instead use
              &quot;Noise&quot;, with all the<br>
              &gt; noise types inside like &quot;Perlin&quot; and the old &quot;Noise&quot;
              texture can be<br>
              &gt; just a type of noise in the list, ie: &quot;Random&quot;<br>
              &gt;<br>
              &gt; what do you think Brecht?<br>
              &gt;<br>
              &gt; Daniel Salazar<br>
              &gt; 3Developer.com<br>
              &gt; _______________________________________________<br>
              &gt; Bf-cycles mailing list<br>
              &gt; <a href="mailto:Bf-cycles@blender.org" target="_blank">Bf-cycles@blender.org</a><br>
              &gt; <a href="http://lists.blender.org/mailman/listinfo/bf-cycles" target="_blank">http://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
              &gt;<br>
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          </div>
        </blockquote>
      </div>
      <br>
      <br>
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      <br>
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</pre>
    </blockquote>
    <br>
    <br>
    </div></div><font color="#888888"><pre cols="72">-- 
Thomas Dinges
Blender Developer, Artist and Musician

<a href="http://www.dingto.org" target="_blank">www.dingto.org</a></pre>
  </font></div>

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