<html><body><div style="color:#000; background-color:#fff; font-family:verdana, helvetica, sans-serif;font-size:10pt"><div>Hello development team,</div><div><br></div><div>Are you aware of the 'Orthographic view' render bug/issue,</div><div>where the edges of (or gaps between) surface normals appear in renders?</div><div>'Perspective view.' does not present this problem.</div><div><br></div><div>Can be seen in a post by vklidu on BlenderArtists.org</div><div><a href="http://blenderartists.org/forum/showthread.php?216113-Brecht-s-easter-egg-surprise-Modernizing-shading-and-rendering&amp;p=1975064&amp;viewfull=1#post1975064">http://blenderartists.org/forum/showthread.php?216113-Brecht-s-easter-egg-surprise-Modernizing-shading-and-rendering&amp;p=1975064&amp;viewfull=1#post1975064</a></div><div><br></div><div>Checked the Blender wiki known issues, not sure if "The tangent vector is not smooth across the surface." describes this
 issue.</div><div><br></div>Thank you,<br><br>David Black<br></div></body></html>