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I see, thanks for clearing that up!<br>I've got one more question though:<br>Will I benefit from having two CUDA-supporting graphic cards or is there currently no speed increase from one to two graphic cards?<br><br>Well, I sure don't know any developers so I can just wish you good luck with that :)!<br>Happy coding!<br><br>Kind regards,<br>Andreas Galster<br><br><div>> Date: Sun, 19 Jun 2011 16:25:18 +0200<br>> From: brechtvanlommel@pandora.be<br>> To: bf-cycles@blender.org<br>> Subject: Re: [Bf-cycles] Speed increase for real production<br>> <br>> Hi,<br>> <br>> Speed improvements are not the primary concern at the moment,<br>> development is more focused on integration and user interface. There's<br>> isn't really a fixed schedule, but this is what I have in mind:<br>> <br>> within 6 months: initial version in a blender release, focus on<br>> integration, user interface, stability<br>> within 1 year: speed improvements and most important features working,<br>> 'production ready'<br>> within 2 years: roughly support all features on todo in the wiki<br>> <br>> That may seem long, but I'm trying to be realistic, I'm only able to<br>> spend about 2 days a week on this. As far as speeding up the<br>> development goes, I'm not sure what to suggest, we'd need to get more<br>> developers involved somehow, lack of feedback is not an issue.<br>> <br>> Brecht.<br>> <br>> On Sat, Jun 18, 2011 at 6:17 PM, Andreas Galster<br>> <andreas_galster@hotmail.de> wrote:<br>> > Currently I am looking for some ways to integrate Blender into our companies<br>> > pipepline completely. Until now I was just doing modeling and texturing, but<br>> > lately there have been some rendering tasks coming up.<br>> > Blender internal isn't up to discussion, because we usually need GI. So I<br>> > tried to use Cycles. Regarding the current features I am very happy with it<br>> > and I get almost no crashes on a Mac (something completely different on a<br>> > PC).<br>> ><br>> > The main issue with Cycles (for real production at least) is the speed at<br>> > the moment. On a Mac with an ATI card it's pretty slow due to no OpenCL. So<br>> > I was wondering if there is a rough time schedule when new features will be<br>> > intregrated that make rendering faster.<br>> > Such things would be: OpenCL support and other rendering methodes besides<br>> > pathtracing, like for example irradiance maps? I would also like to know if<br>> > there are any ways to help speed up the development process. Bug reports,<br>> > donations, general feedback?<br>> ><br>> > Kind regards,<br>> > Andreas Galster<br>> ><br>> > _______________________________________________<br>> > Bf-cycles mailing list<br>> > Bf-cycles@blender.org<br>> > http://lists.blender.org/mailman/listinfo/bf-cycles<br>> ><br>> ><br>> _______________________________________________<br>> Bf-cycles mailing list<br>> Bf-cycles@blender.org<br>> http://lists.blender.org/mailman/listinfo/bf-cycles<br></div>                                            </div></body>
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