[Bf-cycles] Ideas

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Thu Oct 27 13:32:55 CEST 2011


Simpler solution to close by mistake or crash is not saving a flat png
but a package with the samples data like luxrender does, so you can
simply resume your render like nothing happened. This idea is already
in the todo :)

Daniel Salazar
3Developer.com



On Wed, Oct 26, 2011 at 10:04 PM, David <db4tech at yahoo.co.uk> wrote:
> Hi development team Brecht & Thomas (sorry don't know everybody's names),
> Idea 1:
> Since render times can be quite long to clean up indirectly lit areas...
> How do you feel about the idea of adding the option of automatic progressive
> render saves?
> A user can choose between either a time value, e.g. once an hour,
> or after x amount of sample passes, e.g every thousand passes,
> the ongoing render is automatically saved and rendering continues.
> Then if there is computer crash, or power-cut, while the computer is left
> rendering, many hours rendering will not be lost.
> The automatically saved image file name, could be same as the .blend file
> name, plus date & time?
> That way, each image name will be unique, without the chance of images being
> overwritten when a user starts another render with the same .blend file.
>
>
> Idea 2:
> Future render optimizations...
> Is it possible to focus sample passes based upon light intensity within a
> scene,
> darker areas receiving more sample passes than lighter areas (which already
> clean up very quickly)?
> If this isn't already happening with Cycles, would it provide a significant
> speed boost?
>
> Idea 3:
> While rendering, trying to close Blender shows a popup warning window in the
> centre of the screen,
> "Blender is currently rendering, are you sure you want to close the
> program?" Yes/No
> I did this by mistake after just over 10 hours of rendering... :(
> While closing other open program windows (which were in front of Blender),
> I accidentally closed Blender before I had saved the ongoing render.
>
>
> Idea 4:
> Aperture size scale...
> 'f/ stop' as an option to 'Aperture size', so users can use which they feel
> most comfortable with?
> (Shallow depth of field) f/0.9, f/1.4, f/2, f/2.8, f/3.2, f/4, f/5.6, f/6.3,
> f/7.1, f/8, f/11, f/16, f/22 and f/32 (Depth depth of field).
> ***
>
> I am presently doing a BA (Hons) and using Blender & Cycles for my Major A,
> do you mind if I submit responses as part of my degree work?  Hoping to post
> my finished render results online.
>
> Thank you greatly for your time and fantastic work producing Cycles and
> Blender!
> David Black
>
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
> http://lists.blender.org/mailman/listinfo/bf-cycles
>
>


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