[Bf-cycles] Recycling of a shader in other shader
Constantin Rahn
conz at vrchannel.de
Mon Dec 19 12:22:55 CET 2011
Hi Paulius,
IMHO i'm mixing the "Surface" part of the material with a shader. Is the
surface not a (combination of) shader itself? If I link all outputs
(Surface, volume, displace) from the (my) "Material Input" to all inputs
on the "Material Output", then the material should be the same as the
original material.
Am 19.12.2011 12:12, schrieb Paulius Mscichauskas:
> What you are doing here is mixing a MATERIAL with a shader, not a
> shader with a shader. Materials =/= Shaders.
> And I believe this is possible btw.
>
Happy blending,
Conz
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