<div dir="ltr">I tried this datapath too... <div>could you tell me which release of blender are you using?</div><div><br></div><div> </div></div><div class="gmail_extra"><br><br><div class="gmail_quote">2014-05-28 19:27 GMT+02:00 Diego Gangl <span dir="ltr"><<a href="mailto:dnicolas@gmail.com" target="_blank">dnicolas@gmail.com</a>></span>:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">It's working for me, but Blender gave me a different datapath:<br>
nodes["RGB"].outputs[0].default_value[0] .<br>
If I change it the 0 to RGBA I get an error too. I guess you can't use<br>
dictionaries for sockets in drivers?<br>
<div class="HOEnZb"><div class="h5"><br>
2014-05-28 9:15 GMT-03:00 Francesco Paglia <<a href="mailto:f.paglia.80@gmail.com">f.paglia.80@gmail.com</a>>:<br>
> Hey Diego,<br>
> I successfully added the driver,<br>
> I got the problem in the path of the RGB..<br>
> Here the picture I made to explain the problem:<br>
><br>
> <a href="https://lh6.googleusercontent.com/-k6GDiWl4uNU/U4XRy1AzQ_I/AAAAAAAAJy8/C-xuqUDrNKM/w1357-h784-no/value.jpg" target="_blank">https://lh6.googleusercontent.com/-k6GDiWl4uNU/U4XRy1AzQ_I/AAAAAAAAJy8/C-xuqUDrNKM/w1357-h784-no/value.jpg</a><br>
><br>
> I forgot to open the panel in the left of the drivers ..<br>
> I'm working on the red channel of the ramp and I was trying to evaluate the<br>
> red value of the RGB node that is perfectly showed in the python console but<br>
> as you can see return a red background on the path of the driver....<br>
><br>
> Am I missing something?<br>
><br>
><br>
><br>
><br>
> 2014-05-28 13:15 GMT+02:00 Diego Gangl <<a href="mailto:dnicolas@gmail.com">dnicolas@gmail.com</a>>:<br>
><br>
>> Hey,<br>
>><br>
>> Nice work on those nodegroups, I'd like to see them too. It would be<br>
>> great to have some kind of standard library of nodes for motion/video<br>
>> work in the compositor with stuff like this.<br>
>><br>
>> Francesco,<br>
>> Have you tried the outliner workaround for problem #2? You'd have to<br>
>> find the node in the outliner, then the socket, select it and press D<br>
>> to add the driver. Btw, it doesn't change color in the ui sometimes.<br>
>><br>
>> I tried the nodes addon but I get a missing paths error, maybe it<br>
>> hasn't been updated?<br>
>><br>
>> Cheers,<br>
>><br>
>> 2014-05-28 7:15 GMT-03:00 Francesco Paglia <<a href="mailto:f.paglia.80@gmail.com">f.paglia.80@gmail.com</a>>:<br>
>> > Hey Sean,<br>
>> > I'm really interested in seeing your node and much more on the match<br>
>> > color<br>
>> > node...<br>
>> > I've tried by myself making one but I couldn't find a nice way to have<br>
>> > the<br>
>> > setup embedded in a node group.<br>
>> ><br>
>> > Looking at the tutorial the artist simply match low and hi valuse of a<br>
>> > levels effects for each channel.<br>
>> > So I though I can mimic that result just with a simple setup:<br>
>> > 1. separate RGB of the input,<br>
>> > 2. add a color ramp to each channel (to get a remap of Hi and LOW value)<br>
>> > 3. add a combine channel to recreate the final image<br>
>> ><br>
>> > The result looked promising but<br>
>> > 1. to expose the value of the ramp you have to add a driver on each stop<br>
>> > of<br>
>> > the ramp<br>
>> > 2. the driver (don't know why) in official 2.70 build seems cannot read<br>
>> > the<br>
>> > value of a node RGB.output or the input of the group even if it is<br>
>> > readable<br>
>> > in the python console (the driver simply show the path background in red<br>
>> > color)<br>
>> > 3. value are clamped in the 0-1 range so if values exceed this range<br>
>> > they<br>
>> > are remapped.. (well this is a known side effect driven by the node<br>
>> > used...)<br>
>> ><br>
>> > I'm curious to know your approach :)<br>
>> > Thanks,<br>
>> > Francesco<br>
>> ><br>
>> ><br>
>> > 2014-05-28 7:57 GMT+02:00 David McSween <<a href="mailto:3pointedit@gmail.com">3pointedit@gmail.com</a>>:<br>
>> ><br>
>> >> I would certainly be interested in a 'colour matcher' node group.<br>
>> >> Especially if it Rock My World as Mark says in the link ;-)<br>
>> >><br>
>> >> These look really useful, it would be great if everyone could at least<br>
>> >> match pedestal across their elements.<br>
>> >><br>
>> >><br>
>> >> On Wed, May 28, 2014 at 2:07 PM, Sean Kennedy <<a href="mailto:mack_dadd2@hotmail.com">mack_dadd2@hotmail.com</a>><br>
>> >> wrote:<br>
>> >>><br>
>> >>> Hey guys,<br>
>> >>><br>
>> >>> I made a few nodegroups we were discussing.<br>
>> >>><br>
>> >>><br>
>> >>> <a href="https://www.dropbox.com/s/uj9kw6dm1sp3cot/clamp_nodes_screenshot_02.jpg" target="_blank">https://www.dropbox.com/s/uj9kw6dm1sp3cot/clamp_nodes_screenshot_02.jpg</a><br>
>> >>><br>
>> >>> I made a Value clamp, as Deigo had made. Then I made a RGB clamp,<br>
>> >>> where<br>
>> >>> you can set R, G, and B individually. And then I made the node I<br>
>> >>> really<br>
>> >>> wanted, a black levels node.<br>
>> >>><br>
>> >>> When you're compositing one image over another, and they come from two<br>
>> >>> different sources, they usually have completely different color values<br>
>> >>> in<br>
>> >>> the highs and lows (obviously, we all know this). At R&H, we had a<br>
>> >>> great<br>
>> >>> Black Levels node where we could simply sample a dark spot of a<br>
>> >>> background<br>
>> >>> plate, and the darks of the foreground plate would just shift to<br>
>> >>> match. This<br>
>> >>> works the same exact way. It was ideal for CG elements going over live<br>
>> >>> action plates, because usually the general highs and overall color of<br>
>> >>> the CG<br>
>> >>> matched the plate fine, but the blacks always came in as absolute<br>
>> >>> blacks, or<br>
>> >>> sometimes negative blacks. This node made fixing it a 1-click<br>
>> >>> operation.<br>
>> >>><br>
>> >>> If anyone is interested, I can upload a blend file with the<br>
>> >>> nodegroups.<br>
>> >>> The clamps are super easy to make, though. But maybe the black levels<br>
>> >>> one<br>
>> >>> would be interesting to someone?<br>
>> >>><br>
>> >>> Tomorrow I'm going make a node setup to easily replicate Mark<br>
>> >>> Christiansen's techniques for matching the general colors of one plate<br>
>> >>> to<br>
>> >>> another. You can see the technique here in the free sample videos, if<br>
>> >>> you're<br>
>> >>> interested.<br>
>> >>><br>
>> >>><br>
>> >>> <a href="http://www.lynda.com/After-Effects-tutorials/After-Effects-Compositing-Essentials-Matching-Foreground-Background/114913-2.html" target="_blank">http://www.lynda.com/After-Effects-tutorials/After-Effects-Compositing-Essentials-Matching-Foreground-Background/114913-2.html</a><br>
>> >>><br>
>> >>> It's fun making these!<br>
>> >>><br>
>> >>> Sean<br>
>> >>><br>
>> >>> ________________________________<br>
>> >>> From: <a href="mailto:f.paglia.80@gmail.com">f.paglia.80@gmail.com</a><br>
>> >>> Date: Sun, 25 May 2014 09:50:01 +0200<br>
>> >>> To: <a href="mailto:bf-compositor@blender.org">bf-compositor@blender.org</a><br>
>> >>> Subject: Re: [Bf-compositor] Clamping (Mix, Math, RGB Curves)<br>
>> >>><br>
>> >>> Thanks for the advices Diego and David!<br>
>> >>> Just a little thought:<br>
>> >>> Adding lot of nodegroups in a single "category" - I mean in the same<br>
>> >>> menu<br>
>> >>> list - isn't that efficient... is there a way to manage their position<br>
>> >>> in<br>
>> >>> the SHIFT+A menu?<br>
>> >>><br>
>> >>> Referenced node group are quite "risky" since compositing session<br>
>> >>> works<br>
>> >>> most likely WYSIWYG and as soon as you change something you have to<br>
>> >>> check<br>
>> >>> back each project... but I get your point Diego... I'm very used to<br>
>> >>> linked<br>
>> >>> group, they are so useful and I hope they will be empowered a lot with<br>
>> >>> gooseberry since Proxyfication have room for for lot of improvement.<br>
>> >>><br>
>> >>><br>
>> >>><br>
>> >>><br>
>> >>><br>
>> >>><br>
>> >>> 2014-05-25 4:26 GMT+02:00 David McSween <<a href="mailto:3pointedit@gmail.com">3pointedit@gmail.com</a>>:<br>
>> >>><br>
>> >>> Don't forget the addon Node Presets<br>
>> >>><br>
>> >>> <a href="http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Compositing/Compositing_Presets" target="_blank">http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Compositing/Compositing_Presets</a><br>
>> >>> I think you can add node groups and store them in a portable file.<br>
>> >>><br>
>> >>> On 25 May 2014 09:59, "Diego Gangl" <<a href="mailto:dnicolas@gmail.com">dnicolas@gmail.com</a>> wrote:<br>
>> >>><br>
>> >>> >> It is possible to clamp (blacks and whites individually even), but<br>
>> >>> >> whenever I want to do it I have to add gazillion nodes. It takes<br>
>> >>> >> time.<br>
>> >>> >> My<br>
>> >>> >> intention is to make it with a single click.<br>
>> >>><br>
>> >>> You can turn them into a group, plug the math values into group<br>
>> >>> inputs, name it and bam! your own Clamp Node that you can add from the<br>
>> >>> group menu.<br>
>> >>><br>
>> >>> > Isn't there a way to develop few nodegroup store them somewhere and<br>
>> >>> > recall<br>
>> >>> > them in a personal group list or add them in the lists we already<br>
>> >>> > have?<br>
>> >>><br>
>> >>> There's two ways:<br>
>> >>><br>
>> >>> 1- Make the groups in a new (empty) blend file, then save it as your<br>
>> >>> start-up file (ctrl+U). The node groups will be available in every new<br>
>> >>> file you make.<br>
>> >>><br>
>> >>> 2- Make a "Node Library" file. Make all your groups there, then make a<br>
>> >>> new empty file and link all the groups from the library file. Save it<br>
>> >>> as your start-up file and you get all the groups. The cool thing is<br>
>> >>> that if you tweak the groups inside the lib file, they will be upated<br>
>> >>> in all the blend files that link them.<br>
>> >>><br>
>> >>> Gooseberry is going to bring a lot of developement into asset<br>
>> >>> management, so it will get better.<br>
>> >>><br>
>> >>><br>
>> >>> 2014-05-24 7:00 GMT-03:00 Francesco Paglia <<a href="mailto:f.paglia.80@gmail.com">f.paglia.80@gmail.com</a>>:<br>
>> >>> > Isn't there a way to develop few nodegroup store them somewhere and<br>
>> >>> > recall<br>
>> >>> > them in a personal group list or add them in the lists we already<br>
>> >>> > have?<br>
>> >>> > Could it be a python add-on?<br>
>> >>> > This would help us skip the tedious part of reloading those node<br>
>> >>> > every<br>
>> >>> > time<br>
>> >>> > a new blend file is created and also could help us distribute those<br>
>> >>> > nodes in<br>
>> >>> > their coherent place.<br>
>> >>> ><br>
>> >>> ><br>
>> >>> ><br>
>> >>> > 2014-05-24 11:31 GMT+02:00 Bartek Skorupa (priv)<br>
>> >>> > <<a href="mailto:bartekskorupa@bartekskorupa.com">bartekskorupa@bartekskorupa.com</a>>:<br>
>> >>> ><br>
>> >>> >> It is possible to clamp (blacks and whites individually even), but<br>
>> >>> >> whenever I want to do it I have to add gazillion nodes. It takes<br>
>> >>> >> time.<br>
>> >>> >> My<br>
>> >>> >> intention is to make it with a single click.<br>
>> >>> >> How much time did it take you to set up this fantastic node tree of<br>
>> >>> >> yours?<br>
>> >>> >> If it's more than one second - itś too much. It should be: Decision<br>
>> >>> >> =><br>
>> >>> >> 1<br>
>> >>> >> second later: DONE.<br>
>> >>> >><br>
>> >>> >><br>
>> >>> >> Bartek Skorupa<br>
>> >>> >><br>
>> >>> >> <a href="http://www.bartekskorupa.com" target="_blank">www.bartekskorupa.com</a><br>
>> >>> >><br>
>> >>> >> On 24 maj 2014, at 00:10, Sean Kennedy <<a href="mailto:mack_dadd2@hotmail.com">mack_dadd2@hotmail.com</a>><br>
>> >>> >> wrote:<br>
>> >>> >><br>
>> >>> >> Ah, great idea! We could even set one up with RGB, one on each<br>
>> >>> >> channel,<br>
>> >>> >> and save it as a nodegroup.<br>
>> >>> >> Thanks! So obvious, don't know why we didn't think of this. :)<br>
>> >>> >><br>
>> >>> >> I'm going to set one up today.<br>
>> >>> >><br>
>> >>> >> sean<br>
>> >>> >><br>
>> >>> >> > From: <a href="mailto:dnicolas@gmail.com">dnicolas@gmail.com</a><br>
>> >>> >> > Date: Fri, 23 May 2014 19:07:28 -0300<br>
>> >>> >> > To: <a href="mailto:bf-compositor@blender.org">bf-compositor@blender.org</a><br>
>> >>> >> > Subject: Re: [Bf-compositor] Clamping (Mix, Math, RGB Curves)<br>
>> >>> >> ><br>
>> >>> >> > Hi all, I don't know how Blender's handles colors internally but<br>
>> >>> >> > wouldn't this work?<br>
>> >>> >> > <a href="http://www.pasteall.org/pic/show.php?id=71736" target="_blank">http://www.pasteall.org/pic/show.php?id=71736</a><br>
>> >>> >> > (or are the V values already mapped to 0-1 from the separate<br>
>> >>> >> > node?)<br>
>> >>> >> ><br>
>> >>> >> > Cheers,<br>
>> >>> >> ><br>
>> >>> >> > 2014-05-23 18:46 GMT-03:00 Sean Kennedy <<a href="mailto:mack_dadd2@hotmail.com">mack_dadd2@hotmail.com</a>>:<br>
>> >>> >> > > Could we set the value of the clamp? It could come in as<br>
>> >>> >> > > defaults<br>
>> >>> >> > > of<br>
>> >>> >> > > 1.0 and<br>
>> >>> >> > > 0.0, but we could alter it to whatever we wanted. At R&H, most<br>
>> >>> >> > > of<br>
>> >>> >> > > the<br>
>> >>> >> > > time<br>
>> >>> >> > > we clamped brights around 14-16. We'd only turn it down under<br>
>> >>> >> > > that<br>
>> >>> >> > > if<br>
>> >>> >> > > we got<br>
>> >>> >> > > bad pixels when rendering.<br>
>> >>> >> > ><br>
>> >>> >> > > If you had a superbright red, like R 12, G 3, B 4, and you put<br>
>> >>> >> > > a<br>
>> >>> >> > > clamp<br>
>> >>> >> > > of 1<br>
>> >>> >> > > on it, obviously it's going to set each value to 1, so what was<br>
>> >>> >> > > red<br>
>> >>> >> > > now<br>
>> >>> >> > > reads as white. But it would still be useful.<br>
>> >>> >> > ><br>
>> >>> >> > > After Effects clamp tool<br>
>> >>> >> ><br>
>> >>> >> > ><br>
>> >>> >> > > ><br>
>> >>> >> > > > > ><a href="http://cdn.aescripts.com/media/catalog/product/cache/1/image/800x600/040ec09b1e35df139433887a97daa66f/f/t/ft-clamp-ui_1.png" target="_blank">http://cdn.aescripts.com/media/catalog/product/cache/1/image/800x600/040ec09b1e35df139433887a97daa66f/f/t/ft-clamp-ui_1.png</a><br>
>> >>> >> > ><br>
>> >>> >> > > Nuke clamp is in the color grade node<br>
>> >>> >> ><br>
>> >>> >> > ><br>
>> >>> >> > > ><br>
>> >>> >> > > > > ><a href="http://docs.thefoundry.co.uk/nuke/63/pythondevguide/_images/getMinMax_01.png" target="_blank">http://docs.thefoundry.co.uk/nuke/63/pythondevguide/_images/getMinMax_01.png</a><br>
>> >>> >> > ><br>
>> >>> >> > > I'm not posting the images to say "this is how we should do<br>
>> >>> >> > > it",<br>
>> >>> >> > > but<br>
>> >>> >> > > rather,<br>
>> >>> >> > > to say it is useful and professional compositors would indeed<br>
>> >>> >> > > use<br>
>> >>> >> > > it<br>
>> >>> >> > > often.<br>
>> >>> >> > ><br>
>> >>> >> > > In fact, I was working on a shot this week that could have used<br>
>> >>> >> > > it. I<br>
>> >>> >> > > was<br>
>> >>> >> > > given stock footage from a client, and I have no idea how much<br>
>> >>> >> > > they'll<br>
>> >>> >> > > color<br>
>> >>> >> > > correct it in post once I deliver the final vfx shot. SO I have<br>
>> >>> >> > > to<br>
>> >>> >> > > make sure<br>
>> >>> >> > > all my blacks are in line with what is in the plate. I put a<br>
>> >>> >> > > gamma<br>
>> >>> >> > > on<br>
>> >>> >> > > the<br>
>> >>> >> > > plate just to view the black levels and see how they match up<br>
>> >>> >> > > when<br>
>> >>> >> > > pushed<br>
>> >>> >> > > really far.<br>
>> >>> >> > ><a href="https://dl.dropboxusercontent.com/u/10553822/clamp_blacks_01.jpg" target="_blank">https://dl.dropboxusercontent.com/u/10553822/clamp_blacks_01.jpg</a><br>
>> >>> >> > ><br>
>> >>> >> > > Since we don't have a clamp, I ended up putting a mix node<br>
>> >>> >> > > right<br>
>> >>> >> > > after<br>
>> >>> >> > > the<br>
>> >>> >> > > stock footage node, setting it to Lighten, and making the color<br>
>> >>> >> > > over<br>
>> >>> >> > > it<br>
>> >>> >> > > black. then I slowly raised it while watching until the blacks<br>
>> >>> >> > > all<br>
>> >>> >> > > came in<br>
>> >>> >> > > line. Would have been much easier to sample the value of the<br>
>> >>> >> > > darkest<br>
>> >>> >> > > dark I<br>
>> >>> >> > > wanted in the shot, throw a clamp node on with the black clamp<br>
>> >>> >> > > set<br>
>> >>> >> > > to<br>
>> >>> >> > > those<br>
>> >>> >> > > values.<br>
>> >>> >> > ><br>
>> >>> >> > > In fact, at R&H, the Black Clamp node let you set an individual<br>
>> >>> >> > > value<br>
>> >>> >> > > for R,<br>
>> >>> >> > > G, and B. And it had a color picker so you could just sample<br>
>> >>> >> > > the<br>
>> >>> >> > > image<br>
>> >>> >> > > and<br>
>> >>> >> > > the values would fill in automatically.<br>
>> >>> >> > ><br>
>> >>> >> > > Anyway, just throwing out my $0.02. Obviously I've found a<br>
>> >>> >> > > workaround<br>
>> >>> >> > > and<br>
>> >>> >> > > can live with it, but it would sure be great to someday see a<br>
>> >>> >> > > clamp<br>
>> >>> >> > > node.<br>
>> >>> >> > ><br>
>> >>> >> > > ________________________________<br>
>> >>> >> > > Date: Fri, 23 May 2014 14:21:40 -0700<br>
>> >>> >> > ><br>
>> >>> >> > > From: <a href="mailto:troy.sobotka@gmail.com">troy.sobotka@gmail.com</a><br>
>> >>> >> > > To: <a href="mailto:bf-compositor@blender.org">bf-compositor@blender.org</a><br>
>> >>> >> > > Subject: Re: [Bf-compositor] Clamping (Mix, Math, RGB Curves)<br>
>> >>> >> > ><br>
>> >>> >> > ><br>
>> >>> >> > > On May 23, 2014 1:56 PM, "Bartek Skorupa (priv)"<br>
>> >>> >> > > <<a href="mailto:bartekskorupa@bartekskorupa.com">bartekskorupa@bartekskorupa.com</a>> wrote:<br>
>> >>> >> > ><br>
>> >>> >> > >> When I say: "clamp blacks" I always mean: set every value<br>
>> >>> >> > >> below<br>
>> >>> >> > >> 0.0<br>
>> >>> >> > >> to<br>
>> >>> >> > >> 0.0.<br>
>> >>> >> > >> When I say: "clamp whites" I always mean: set every value<br>
>> >>> >> > >> above<br>
>> >>> >> > >> 1.0<br>
>> >>> >> > >> to<br>
>> >>> >> > >> 1.0.<br>
>> >>> >> > >> Every compositing artist will know what I mean.<br>
>> >>> >> > ><br>
>> >>> >> > > If we can generate a clamp / scale node, I am all for it.<br>
>> >>> >> > ><br>
>> >>> >> > > I am saying there is no concept of white in a scene referred<br>
>> >>> >> > > model,<br>
>> >>> >> > > and as<br>
>> >>> >> > > such, you have to be careful as to not write nodes that break<br>
>> >>> >> > > the<br>
>> >>> >> > > system.<br>
>> >>> >> > ><br>
>> >>> >> > > It is that simple. No white. No brighter than white. So sorry,<br>
>> >>> >> > > "Every<br>
>> >>> >> > > artist..." is actually "Every artist unfamiliar with HDR work."<br>
>> >>> >> > ><br>
>> >>> >> > > So a clamp node _must_ not make the erroneous assumption that<br>
>> >>> >> > > 1.0<br>
>> >>> >> > > means<br>
>> >>> >> > > anything special, and rather provide for an arbitrary value<br>
>> >>> >> > > range.<br>
>> >>> >> > ><br>
>> >>> >> > > If this all seems like speaking an alien language, it is<br>
>> >>> >> > > precisely<br>
>> >>> >> > > why<br>
>> >>> >> > > I<br>
>> >>> >> > > chimed in and said "Whoa."<br>
>> >>> >> > ><br>
>> >>> >> > > There are already nodes that are broken because of erroneous<br>
>> >>> >> > > assumptions. It<br>
>> >>> >> > > would be a shame to make more.<br>
>> >>> >> > ><br>
>> >>> >> > > With respect,<br>
>> >>> >> > > TJS<br>
>> >>> >> > ><br>
>> >>> >> > ><br>
>> >>> >> > > _______________________________________________ Bf-compositor<br>
>> >>> >> > > mailing<br>
>> >>> >> > > list<br>
>> >>> >> > > <a href="mailto:Bf-compositor@blender.org">Bf-compositor@blender.org</a><br>
>> >>> >> > > <a href="http://lists.blender.org/mailman/listinfo/bf-compositor" target="_blank">http://lists.blender.org/mailman/listinfo/bf-compositor</a><br>
>> >>> >> > ><br>
>> >>> >> > > _______________________________________________<br>
>> >>> >> > > Bf-compositor mailing list<br>
>> >>> >> > > <a href="mailto:Bf-compositor@blender.org">Bf-compositor@blender.org</a><br>
>> >>> >> > > <a href="http://lists.blender.org/mailman/listinfo/bf-compositor" target="_blank">http://lists.blender.org/mailman/listinfo/bf-compositor</a><br>
>> >>> >> > ><br>
>> >>> >> > _______________________________________________<br>
>> >>> >> > Bf-compositor mailing list<br>
>> >>> >> > <a href="mailto:Bf-compositor@blender.org">Bf-compositor@blender.org</a><br>
>> >>> >> > <a href="http://lists.blender.org/mailman/listinfo/bf-compositor" target="_blank">http://lists.blender.org/mailman/listinfo/bf-compositor</a><br>
>> >>> >> _______________________________________________<br>
>> >>> >> Bf-compositor mailing list<br>
>> >>> >> <a href="mailto:Bf-compositor@blender.org">Bf-compositor@blender.org</a><br>
>> >>> >> <a href="http://lists.blender.org/mailman/listinfo/bf-compositor" target="_blank">http://lists.blender.org/mailman/listinfo/bf-compositor</a><br>
>> >>> >><br>
>> >>> >><br>
>> >>> >><br>
>> >>> >> _______________________________________________<br>
>> >>> >> Bf-compositor mailing list<br>
>> >>> >> <a href="mailto:Bf-compositor@blender.org">Bf-compositor@blender.org</a><br>
>> >>> >> <a href="http://lists.blender.org/mailman/listinfo/bf-compositor" target="_blank">http://lists.blender.org/mailman/listinfo/bf-compositor</a><br>
>> >>> >><br>
>> >>> ><br>
>> >>> ><br>
>> >>> ><br>
>> >>> > --<br>
>> >>> > Francesco Paglia<br>
>> >>> > Vfx and Production Supervisor<br>
>> >>> ><br>
>> >>> > mobile <a href="tel:%2B39%20347.82.12.473" value="+393478212473">+39 347.82.12.473</a><br>
>> >>> > e-mail <a href="mailto:f.paglia.80@gmail.com">f.paglia.80@gmail.com</a><br>
>> >>> ><br>
>> >>> ><br>
>> >>> > _______________________________________________<br>
>> >>> > Bf-compositor mailing list<br>
>> >>> > <a href="mailto:Bf-compositor@blender.org">Bf-compositor@blender.org</a><br>
>> >>> > <a href="http://lists.blender.org/mailman/listinfo/bf-compositor" target="_blank">http://lists.blender.org/mailman/listinfo/bf-compositor</a><br>
>> >>> ><br>
>> >>> _______________________________________________<br>
>> >>> Bf-compositor mailing list<br>
>> >>> <a href="mailto:Bf-compositor@blender.org">Bf-compositor@blender.org</a><br>
>> >>> <a href="http://lists.blender.org/mailman/listinfo/bf-compositor" target="_blank">http://lists.blender.org/mailman/listinfo/bf-compositor</a><br>
>> >>><br>
>> >>><br>
>> >>> _______________________________________________<br>
>> >>> Bf-compositor mailing list<br>
>> >>> <a href="mailto:Bf-compositor@blender.org">Bf-compositor@blender.org</a><br>
>> >>> <a href="http://lists.blender.org/mailman/listinfo/bf-compositor" target="_blank">http://lists.blender.org/mailman/listinfo/bf-compositor</a><br>
>> >>><br>
>> >>><br>
>> >>><br>
>> >>><br>
>> >>> --<br>
>> >>> Francesco Paglia<br>
>> >>> Vfx and Production Supervisor<br>
>> >>><br>
>> >>> mobile <a href="tel:%2B39%20347.82.12.473" value="+393478212473">+39 347.82.12.473</a><br>
>> >>> e-mail <a href="mailto:f.paglia.80@gmail.com">f.paglia.80@gmail.com</a><br>
>> >>><br>
>> >>><br>
>> >>> _______________________________________________ Bf-compositor mailing<br>
>> >>> list <a href="mailto:Bf-compositor@blender.org">Bf-compositor@blender.org</a><br>
>> >>> <a href="http://lists.blender.org/mailman/listinfo/bf-compositor" target="_blank">http://lists.blender.org/mailman/listinfo/bf-compositor</a><br>
>> >>><br>
>> >>> _______________________________________________<br>
>> >>> Bf-compositor mailing list<br>
>> >>> <a href="mailto:Bf-compositor@blender.org">Bf-compositor@blender.org</a><br>
>> >>> <a href="http://lists.blender.org/mailman/listinfo/bf-compositor" target="_blank">http://lists.blender.org/mailman/listinfo/bf-compositor</a><br>
>> >>><br>
>> >><br>
>> >><br>
>> >> _______________________________________________<br>
>> >> Bf-compositor mailing list<br>
>> >> <a href="mailto:Bf-compositor@blender.org">Bf-compositor@blender.org</a><br>
>> >> <a href="http://lists.blender.org/mailman/listinfo/bf-compositor" target="_blank">http://lists.blender.org/mailman/listinfo/bf-compositor</a><br>
>> >><br>
>> ><br>
>> ><br>
>> ><br>
>> > --<br>
>> > Francesco Paglia<br>
>> > Vfx and Production Supervisor<br>
>> ><br>
>> > mobile <a href="tel:%2B39%20347.82.12.473" value="+393478212473">+39 347.82.12.473</a><br>
>> > e-mail <a href="mailto:f.paglia.80@gmail.com">f.paglia.80@gmail.com</a><br>
>> ><br>
>> ><br>
>> > _______________________________________________<br>
>> > Bf-compositor mailing list<br>
>> > <a href="mailto:Bf-compositor@blender.org">Bf-compositor@blender.org</a><br>
>> > <a href="http://lists.blender.org/mailman/listinfo/bf-compositor" target="_blank">http://lists.blender.org/mailman/listinfo/bf-compositor</a><br>
>> ><br>
>> _______________________________________________<br>
>> Bf-compositor mailing list<br>
>> <a href="mailto:Bf-compositor@blender.org">Bf-compositor@blender.org</a><br>
>> <a href="http://lists.blender.org/mailman/listinfo/bf-compositor" target="_blank">http://lists.blender.org/mailman/listinfo/bf-compositor</a><br>
><br>
><br>
><br>
><br>
> --<br>
> Francesco Paglia<br>
> Vfx and Production Supervisor<br>
><br>
> mobile <a href="tel:%2B39%20347.82.12.473" value="+393478212473">+39 347.82.12.473</a><br>
> e-mail <a href="mailto:f.paglia.80@gmail.com">f.paglia.80@gmail.com</a><br>
><br>
><br>
> _______________________________________________<br>
> Bf-compositor mailing list<br>
> <a href="mailto:Bf-compositor@blender.org">Bf-compositor@blender.org</a><br>
> <a href="http://lists.blender.org/mailman/listinfo/bf-compositor" target="_blank">http://lists.blender.org/mailman/listinfo/bf-compositor</a><br>
><br>
_______________________________________________<br>
Bf-compositor mailing list<br>
<a href="mailto:Bf-compositor@blender.org">Bf-compositor@blender.org</a><br>
<a href="http://lists.blender.org/mailman/listinfo/bf-compositor" target="_blank">http://lists.blender.org/mailman/listinfo/bf-compositor</a><br>
</div></div></blockquote></div><br><br clear="all"><div><br></div>-- <br>Francesco Paglia<div>Vfx and Production Supervisor</div><div><br></div><div>mobile +39 347.82.12.473</div><div><div>e-mail <a href="mailto:f.paglia.80@gmail.com" target="_blank">f.paglia.80@gmail.com</a></div>
</div><div><br></div>
</div>