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<div class="moz-cite-prefix">Hi All, <br>
<br>
This topic has been discussed many times over, but on a pipeline
point of view it is not that easy. Compositor works on shots, not
on sequences. You first composite, then you sequence you don't
want to mingle these tasks as it will only create confusion to
users and developers. But you might want to think about a
different system that could be used inside the sequencer. This
system could share blurs and other features, But are we convinced
how such a node based system will work with what cases, and what
cases it really doesn't work? <br>
<br>
IMO someone should invest to get a blur strip going? It fits good
in the architecture of Blender's sequencer, fairly easy to develop
and solves the original question.<br>
<br>
Regards, <br>
Jeroen Bakker<br>
<br>
On 05/22/2014 04:07 PM, Francesco Paglia wrote:<br>
</div>
<blockquote
cite="mid:CAJ8L8Fy3=QyOEAA5PEKSVJwvLKc0wv7wfs8QX8kEZTH2QvNcxg@mail.gmail.com"
type="cite">
<div dir="ltr">Hi Cezary,
<div>Well the workarond you proposed can be used but in my
opinion it became useless as soon as you want to replicate
this action for many clips in the same edit... you'll end up
getting crazy trying to remember which scene contain the data
you're looking for.</div>
<div><br>
</div>
<div><br>
</div>
</div>
<div class="gmail_extra"><br>
<br>
<div class="gmail_quote">2014-05-22 15:49 GMT+02:00 Cezary
Kopias <span dir="ltr"><<a moz-do-not-send="true"
href="mailto:cezary.kopias@gmail.com" target="_blank">cezary.kopias@gmail.com</a>></span>:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">This maybe
something you know but its possible to use comp nodes on
footage and use it in vse.<br>
Make scene with only movie clip node than blur or watever.
You can also set clip range in vse of this scene. Than just
import this scene in another (called "VSE" ?) and disable
openGL preview to compute nodes. I think the main reson for
the lack of nodes as modifirers is their non realtime speed.<br>
<div class="HOEnZb">
<div class="h5"><br>
<br>
<br>
On Thu, 22 May 2014 15:08:15 +1000<br>
David McSween <<a moz-do-not-send="true"
href="mailto:3pointedit@gmail.com">3pointedit@gmail.com</a>>
wrote:<br>
<br>
> This is slightly off topic, but I wonder if it is
possible to extend the<br>
> function of VSE strip modifiers to use compositor
nodes?<br>
><br>
> That is allow re-using simple 'node code' like
blur, to alter strip frames<br>
> in the VSE.<br>
><br>
> We already have Curves and Color Corrector as well
as Masks.<br>
><br>
> I propose simply adding 'discreet task' modifiers
but also wonder if you<br>
> can realistically port a compositor node tree into
a VSE strip as a frame<br>
> modifier?<br>
><br>
> One of the most annoying deficiencies in the VSE
currently is the lack of<br>
> Blur filters.<br>
><br>
> Thanks for your consideration.<br>
> David McSween<br>
<br>
<br>
</div>
</div>
<span class="HOEnZb"><font color="#888888">--<br>
ck <<a moz-do-not-send="true"
href="mailto:cezary.kopias@gmail.com">cezary.kopias@gmail.com</a>><br>
</font></span>
<div class="HOEnZb">
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<br>
<br clear="all">
<div><br>
</div>
-- <br>
Francesco Paglia
<div>Vfx and Production Supervisor</div>
<div><br>
</div>
<div>mobile +39 347.82.12.473</div>
<div>
<div>e-mail <a moz-do-not-send="true"
href="mailto:f.paglia.80@gmail.com" target="_blank">f.paglia.80@gmail.com</a></div>
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