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<DIV><FONT face=Verdana size=2>Hi, everyone,</FONT></DIV>
<DIV>My name is Guofu Xie. I am a second year graduate student of Institute of
Software, Chinese Academy of Sciences (ISCAS). My major is Computer Graphics. My
research focuses on rendering (e.g., Shadow, BRDF, Refraction, Caustic, Ray
tracing). Currently, there are some papers about refraction and caustic[Wyman et
al. 09; Wyman 08]. I want to add these techniques into Blender. Caustic map is
an image-space method to render caustics, which is easy to be added into
GPU rasterizer. </DIV>
<DIV> </DIV>
<DIV>Would you have any ideas about this? </DIV>
<DIV><FONT face=Verdana size=2></FONT> </DIV>
<DIV>References</DIV>
<DIV>C. Wyman, G. Nichols, Adaptive caustic maps using deferred shading, In
Proceedings of Eurographics 2009.</DIV>
<DIV>C. Wyman, Hierarchical caustic maps, In Proceedings of the Symposium on
Interactive 3D Graphics and Games 2008</DIV>
<DIV align=left><FONT face=Verdana color=#c0c0c0 size=2>2009-03-31
</FONT></DIV><FONT face=Verdana size=2>
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<DIV><FONT face=Verdana color=#c0c0c0 size=2><SPAN>
<DIV>
<DIV><FONT face=Verdana size=2>BEST WISHES!<BR>YOURS SINCERELY,</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Verdana size=2>Guofu Xie<BR>CG Group, </FONT></DIV>
<DIV><FONT face=Verdana size=2>State Key Laboratory of Computer Science,
</FONT></DIV>
<DIV><FONT face=Verdana size=2>Institute of Software, </FONT></DIV>
<DIV><FONT face=Verdana size=2>Chinese Academy of Sciences(ISCAS)<BR>Tel:
+86-010-62661600-6078<BR>Email: <A
href="mailto:guofu85@gmail.com">guofu85@gmail.com</A></FONT></DIV></DIV></SPAN></FONT></DIV></FONT></BODY></HTML>