Hi, Joe,<br>Thank you for feedback.<br><br>From October 2008, I was focusing on refraction and caustic. I have in-depth understanding about ideas and implementation of these papers. I found caustic in Blender is generated through photon mapping by yafaray. In the project I will implement refraction and caustic in image-space, which have interactive, even real-time frame rate.<br>
<br>I have time during jun-august. These algorithms have some demos on Wyman web page. Now I am reading Blender source code and think how to add these algorithms. <br><br>Thanks<br>Guofu<br><br><div class="gmail_quote">2009/3/31 joe <span dir="ltr"><<a href="mailto:joeedh@gmail.com">joeedh@gmail.com</a>></span><br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Two or three other people are also interested in these sorts of render<br>
improvements, though you're the first to want to do an algorithm that<br>
also works on the GPU. Ah guess I can't really give email addresses<br>
away here, but hopefully those other people will reply and help you<br>
out.<br>
<br>
Sounds like a possibility for a google summer of code project, if you<br>
don't already have a job during um jun-august, or whatever the time<br>
period is.<br>
<br>
Joe<br>
<br>
2009/3/30 л¹ú¸» <<a href="mailto:guofu85@gmail.com">guofu85@gmail.com</a>>:<br>
<div><div></div><div class="h5">> Hi, everyone,<br>
> My name is Guofu Xie. I am a second year graduate student of Institute of<br>
> Software, Chinese Academy of Sciences (ISCAS). My major is Computer<br>
> Graphics. My research focuses on rendering (e.g., Shadow, BRDF, Refraction,<br>
> Caustic, Ray tracing). Currently, there are some papers about refraction and<br>
> caustic[Wyman et al. 09; Wyman 08]. I want to add these techniques into<br>
> Blender. Caustic map is an image-space method to render caustics, which is<br>
> easy to be added into GPU rasterizer.<br>
><br>
> Would you have any ideas about this?<br>
><br>
> References<br>
> C. Wyman, G. Nichols, Adaptive caustic maps using deferred shading, In<br>
> Proceedings of Eurographics 2009.<br>
> C. Wyman, Hierarchical caustic maps, In Proceedings of the Symposium on<br>
> Interactive 3D Graphics and Games 2008<br>
> 2009-03-31<br>
> ________________________________<br>
> BEST WISHES!<br>
> YOURS SINCERELY,<br>
><br>
> Guofu Xie<br>
> CG Group,<br>
> State Key Laboratory of Computer Science,<br>
> Institute of Software,<br>
> Chinese Academy of Sciences(ISCAS)<br>
> Tel: +86-010-62661600-6078<br>
> Email: <a href="mailto:guofu85@gmail.com">guofu85@gmail.com</a><br>
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