Hi,<br><br>I'd just like to make a comment here that currently, I've got a few changes to source/blender/src in animsys2 which I would strongly recommend to be ported over the trunk version. Notably, the following areas are affected - armatures (improved some of the bone roll calculation code, and some other things...), shapekeys (removed quite a few limitations when working with meshes that have them), animation editors (these I'm currently porting anyway). <br>
<br>For now, I'll keep the code in the branch, but if I can merge this to work to trunk if that is preferred.<br><br>Regards,<br>Joshua<br><br><div class="gmail_quote">On Fri, Dec 19, 2008 at 7:01 AM, Ton Roosendaal <span dir="ltr"><<a href="mailto:ton@blender.org">ton@blender.org</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Hi all,<br>
<br>
We'll now start with bringing back the editors in Blender. That means<br>
all the stuff in source/blender/src... so I'd propose to try to freeze<br>
any development you do there.<br>
<br>
Specifically work now happens for:<br>
<br>
- view3d: Ton<br>
- nodes: Nathan L<br>
- ipo/action: Joshua<br>
- file/image browse: Andrea<br>
<br>
Also all windowing/area and interface stuff has been ported over.<br>
<br>
-Ton-<br>
<br>
------------------------------------------------------------------------<br>
Ton Roosendaal Blender Foundation <a href="mailto:ton@blender.org">ton@blender.org</a> <a href="http://www.blender.org" target="_blank">www.blender.org</a><br>
Blender Institute BV Entrepotdok 57A 1018AD Amsterdam The Netherlands<br>
<br>
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</blockquote></div><br>