<html><head><style type="text/css"><!-- DIV {margin:0px;} --></style></head><body><div style="font-family:times new roman, new york, times, serif;font-size:12pt"><div><div style="font-family: times new roman,new york,times,serif; font-size: 12pt;"><div style="font-family: arial,helvetica,sans-serif; font-size: 13px;">Roger Wickes wrote:<br>> hey Antonio! Sounds great,what you are trying to do. I wrote this <br>> tutorial <a href="http://wiki.blender.org/index.php/Tutorials/Camera_Mapping" target="_blank">http://wiki.blender.org/index.php/Tutorials/Camera_Mapping</a> <br>> which explains projecting a photograph onto an object. Hope it helps.In Textured viewport<br>mode, I think you are using the GLSL shaders to see the photograph textures.<br>> <br>> ----------------<br>> Sent by Roger Wickes for intended recipient. If you are not the <br>> intended recipient, please delete this message and contact Mr. Wickes <br>>
immediately.<br>><br>> Atlantica Investments, Inc.<br>> PO Box 680310, Marietta, GA 30068 USA<br>><br>><br>> ----- Original Message ----<br>> From: Chris Cherrett <<a ymailto="mailto:stuff@trackingsolutions.ca" href="mailto:stuff@trackingsolutions.ca">stuff@trackingsolutions.ca</a>><br>> To: bf-blender developers <<a ymailto="mailto:bf-committers@blender.org" href="mailto:bf-committers@blender.org">bf-committers@blender.org</a>><br>> Sent: Friday, July 11, 2008 3:34:59 PM<br>> Subject: Re: [Bf-committers] Shader?<br>><br>> Antonio Martos wrote:<br>> > My apologies if this is not the right list for this question, feel<br>> > free to send me to the right one.<br>> ><br>> > I'm working in a photogrammetry tool core that at this moment of<br>> > development requires some user interface to edit meshes and manipulate<br>> > them.<br>> > The idea is to build an
interactive modeling tool assisted by real<br>> > photographs as source, using GLSL pixel shaders and forcing some<br>> > constraints so the user can accurate model and texture objects in a 3D<br>> > editor easily. The last part is still not done.<br>> ><br>> > I think that it is better to try to integrate this into a mature 3D<br>> > software like Blender instead of trying to reinvent the wheel<br>> > rewriting a full user interface, but I'd like to know in advance it<br>> > this is possible before involving too much.<br>> ><br>> > My question is:<br>> > Is it possible (and easy) to build and use custom "pixel shaders"<br>> > (GLSL shaders, the better) inside Blender *editor* so photographs are<br>> > projected onto the 3D model as textures, but using some special<br>> > transformations, in real time, while being edited? Performance is<br>> > quite
important.<br>> ><br>> > Can you give me some advice where to start looking for? Is there<br>> > somebody in the development team that might be interested in helping<br>> > with this?<br>> ><br><br></div></div></div></div><br>
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