This isn't a big deal, although it did set me back a little bit trying to figure out what I had done wrong in getting Blender to build from the 2.46 tarball.<br><br>In the 2.46 tarball, the MSVC project file for the "extern solution" doesn't list anything other than "solid" and "verse" as dependencies.<br>
<br>As a result, I got this while building Blender, even after going through the extern and intern builds:<br><br>------ Build started: Project: PHY_Bullet, Configuration: Blender Release Win32 ------<br><br>Compiling...<br>
CcdPhysicsEnvironment.cpp<br>p:\3rdparty\blender\2.46\blender-2.46\source\gameengine\Physics\Bullet\CcdPhysicsEnvironment.h(22) : fatal error C1083: Cannot open include file: 'LinearMath/btVector3.h': No such file or directory<br>
CcdPhysicsController.cpp<br>p:\3rdparty\blender\2.46\blender-2.46\source\gameengine\Physics\Bullet\CcdPhysicsController.h(24) : fatal error C1083: Cannot open include file: 'btBulletDynamicsCommon.h': No such file or directory<br>
<br>Build log was saved at "file://p:\3rdparty\blender\2.46\build\msvc_7\source\gameengine\physics\bullet\BuildLog.htm"<br>PHY_Bullet - 2 error(s), 0 warning(s)<br><br>As well as a few other similar errors.<br><br>
As a workaround, I opened up the extern solution, added everything as a dependency for build-install-all, and rebuilt it.<br><br>Also, GL\glext.h is apparently required, but my copy of MSVC doesn't come with it. I downloaded the version from <a href="http://www.opengl.org/resources/faq/technical/extensions.htm">http://www.opengl.org/resources/faq/technical/extensions.htm</a> and that seems to have gotten things going.<br>
<br>-- Early<br>