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<DIV><FONT face=Arial size=2><SPAN class=015055107-24052008>I've submitted
the patch 12799 that fixes a problem in the ghost code that was preventing the
use of quad buffer stereo mode under Windows - only useful with
the blenderplayer as quad buffer mode is disabled when playing the game in
the 3D view. </SPAN></FONT></DIV>
<DIV><FONT face=Arial size=2><SPAN class=015055107-24052008>While testing this,
I noticed a very annoying problem when the graphic card has quad buffer enabled
(nVidia quaro FX 370, Windows XP): the 3D view and other windows display
correctly but all the menus flicker horribly when displayed, despite
the fact that the chosen pixel format at startup is of non-stereo type (the
patch takes care about that).</SPAN></FONT></DIV>
<DIV><FONT face=Arial size=2><SPAN class=015055107-24052008>Is it a bug of the
nVidia openGL driver or something specific to the way the menus are
displayed?</SPAN></FONT></DIV>
<DIV><FONT face=Arial size=2><SPAN
class=015055107-24052008></SPAN></FONT> </DIV>
<DIV><FONT face=Arial size=2><SPAN
class=015055107-24052008>Benoit</SPAN></FONT></DIV></BODY></HTML>