hi<br>ok<br>I've looked at the blender ID property browser from the help menu<br>and your script panzi<br><br>to campbell, you would mean that ID properties & game engine properties would/should be shown and editable alongside each other some day?<br>
<br>in the case of my project, this is already nice to have those tools available to be able to read the metadata of what's fetched from the internet & help debug the plug ins that interface the repo client framework with various repositories.<br>
<br>thanks for enlighntening me on the space handlers thing Toni<br><br>what I had I hoped for was : 1. to be able to view object's properties directly in the 3d view (for example, in the n menu, or in a pop up widget menu placing itself under the mouse)<br>
or 2. have the property editing thing in the buttons panel, for example, at the place where you can rename/choose the ME and OB fields. or why not in the OOPS window.<br>This talk comes more functionality related, so it could be on the funboard.<br>
<br>jonathan<br><br><br><div class="gmail_quote">On Sun, May 18, 2008 at 10:09 AM, Toni Alatalo <<a href="mailto:antont@kyperjokki.fi">antont@kyperjokki.fi</a>> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Jonathan-David SCHRODER kirjoitti:<br>
<div class="Ih2E3d">> What do you mean by "other views" ?<br>
> Do you mean that there could/should one day be the possibility to have<br>
> space handlers for the buttons view for example ? So this would enable<br>
> us to add custom menus.. ?<br>
<br>
</div>I think that is what he meant, that the use of space handlers is now<br>
limited as they are for the 3dview only, and not for the numerous 2d<br>
views or the buttons view indeed.<br>
<br>
The development indeed is geared now so that we'd be able to have custom<br>
menus, but I don't know if that is related to spacehandlers really .. if<br>
I've understood correctly, the plan is to have a tool api which code (be<br>
it c or py) can use to register itself to the Blender UI system so that<br>
it gets the menu entries, buttons and/or event hooks such as mouse<br>
movement info that it needs.<br>
<br>
> jonathan<br>
<br>
~Toni<br>
<br>
P.S. sorry about the longish py specific ramble in the previous post, i<br>
thought this discussion was on bf-python and only now noticed that we<br>
are on the wider committers list.<br>
<div class="Ih2E3d"><br>
> On Sat, May 17, 2008 at 1:35 PM, Nathan Letwory<br>
</div><div class="Ih2E3d">> <<a href="mailto:jesterking@letwory.net">jesterking@letwory.net</a> <mailto:<a href="mailto:jesterking@letwory.net">jesterking@letwory.net</a>>> wrote:<br>
><br>
> On Sat, May 17, 2008 at 2:13 PM, Jonathan-David SCHRODER<br>
</div><div class="Ih2E3d">> <<a href="mailto:myselfhimself@free.fr">myselfhimself@free.fr</a> <mailto:<a href="mailto:myselfhimself@free.fr">myselfhimself@free.fr</a>>> wrote:<br>
> > Do you also know what projects use this IDGroup:properties python<br>
> > functionnality ? There's just things that look like proposals<br>
> blending into<br>
> > python on the wikibook).<br>
><br>
> I'm using them for DbBlender to attach some data to help with<br>
> integration of DNA and database. The most important one is the<br>
> ['MySQL'] group at the top-level, but I think that also on this part<br>
> (usage of~) I'll be doing some redesign.<br>
><br>
> I also use them to hold some properties that help me determine when to<br>
> draw some extra info in 3dview.<br>
><br>
> Since there are not yet that many spacehandlers, I think that is the<br>
> only way for now, but whenever spacehandlers get enabled for other<br>
> views, I'd imagine that one could extend current editors in<br>
> interesting ways.<br>
><br>
> /Nathan<br>
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