Thanks, perhaps in future blender 2.5, if the UI will be rewritten, add a scrollbar if there are panel outside the screen to inform user. Or made the extra panel for softbody and cloth collapsed and uncollapse only if the physics system is active.<br>
<br><div class="gmail_quote">2008/4/5 Joe Eagar <<a href="mailto:joeedh@gmail.com">joeedh@gmail.com</a>>:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
I've appended your email to the next meeting agenda, see<br>
<br>
<a href="http://wiki.blender.org/index.php/BlenderDev/SundayMeetingAgenda/April_5th_2008" target="_blank">http://wiki.blender.org/index.php/BlenderDev/SundayMeetingAgenda/April_5th_2008</a><br>
<br>
Joe<br>
<div><div></div><div class="Wj3C7c">lguillaume wrote:<br>
> Hello,<br>
> now with the addition of the cloth panel on physics tab on a normal<br>
> screen at 1152x864 the fluid panel is not shown.<br>
><br>
> Can you make all softbody panel tabbed like the cloth is, if beginners<br>
> try to search the fluid panel, they can't found it.<br>
> Thanks.<br>
><br>
> Little patch :<br>
><br>
> Index: source/blender/src/buttons_object.c<br>
> ===================================================================<br>
> --- source/blender/src/buttons_object.c (revision 14291)<br>
> +++ source/blender/src/buttons_object.c (working copy)<br>
> @@ -3596,7 +3596,7 @@<br>
> ob->pd->pdef_sboft = 0.02f;<br>
> }<br>
> block= uiNewBlock(&curarea->uiblocks,<br>
> "object_softbodies_collision", UI_EMBOSS, UI_HELV, curarea->win);<br>
> - // uiNewPanelTabbed("Soft Body", "Physics"); /*don't really want<br>
> it tabbed first */<br>
> + uiNewPanelTabbed("Soft Body", "Physics"); /*don't really want it<br>
> tabbed first */<br>
> if(uiNewPanel(curarea, block, "Soft Body Collision", "Physics",<br>
> 651, 0, 318, 204)==0) return;<br>
><br>
> uiSetButLock(object_data_is_libdata(ob), ERROR_LIBDATA_MESSAGE);<br>
> @@ -3696,6 +3696,7 @@<br>
> int ob_has_hair=psys_ob_has_hair(ob);<br>
> if(!_can_softbodies_at_all(ob)) return;<br>
> block= uiNewBlock(&curarea->uiblocks, "object_softbodies_solver",<br>
> UI_EMBOSS, UI_HELV, curarea->win);<br>
> + uiNewPanelTabbed("Soft Body", "Physics");<br>
> if(uiNewPanel(curarea, block, "Soft Body Solver", "Physics", 651,<br>
> 0, 318, 204)==0) return;<br>
><br>
> uiSetButLock(object_data_is_libdata(ob), ERROR_LIBDATA_MESSAGE);<br>
><br>
</div></div>> ------------------------------------------------------------------------<br>
><br>
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><br>
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</blockquote></div><br>