Thanks, perhaps in future blender 2.5, if the UI will be rewritten, add a scrollbar if there are panel outside the screen to inform user. Or made the extra panel for softbody and cloth collapsed and uncollapse only if the physics system is active.<br>
<br><div class="gmail_quote">2008/4/5 Joe Eagar &lt;<a href="mailto:joeedh@gmail.com">joeedh@gmail.com</a>&gt;:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
I&#39;ve appended your email to the next meeting agenda, see<br>
<br>
<a href="http://wiki.blender.org/index.php/BlenderDev/SundayMeetingAgenda/April_5th_2008" target="_blank">http://wiki.blender.org/index.php/BlenderDev/SundayMeetingAgenda/April_5th_2008</a><br>
<br>
Joe<br>
<div><div></div><div class="Wj3C7c">lguillaume wrote:<br>
&gt; Hello,<br>
&gt; now with the addition of the cloth panel on physics tab on a normal<br>
&gt; screen at 1152x864 the fluid panel is &nbsp;not shown.<br>
&gt;<br>
&gt; Can you make all softbody panel tabbed like the cloth is, if beginners<br>
&gt; try to search the fluid panel, they can&#39;t found it.<br>
&gt; Thanks.<br>
&gt;<br>
&gt; Little patch :<br>
&gt;<br>
&gt; Index: source/blender/src/buttons_object.c<br>
&gt; ===================================================================<br>
&gt; --- source/blender/src/buttons_object.c &nbsp; &nbsp;(revision 14291)<br>
&gt; +++ source/blender/src/buttons_object.c &nbsp; &nbsp;(working copy)<br>
&gt; @@ -3596,7 +3596,7 @@<br>
&gt; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;ob-&gt;pd-&gt;pdef_sboft &nbsp;= 0.02f;<br>
&gt; &nbsp; &nbsp; &nbsp;}<br>
&gt; &nbsp; &nbsp; &nbsp;block= uiNewBlock(&amp;curarea-&gt;uiblocks,<br>
&gt; &quot;object_softbodies_collision&quot;, UI_EMBOSS, UI_HELV, curarea-&gt;win);<br>
&gt; - &nbsp; &nbsp;// uiNewPanelTabbed(&quot;Soft Body&quot;, &quot;Physics&quot;); /*don&#39;t really want<br>
&gt; it tabbed first */<br>
&gt; + &nbsp; &nbsp;uiNewPanelTabbed(&quot;Soft Body&quot;, &quot;Physics&quot;); /*don&#39;t really want it<br>
&gt; tabbed first */<br>
&gt; &nbsp; &nbsp; &nbsp;if(uiNewPanel(curarea, block, &quot;Soft Body Collision&quot;, &quot;Physics&quot;,<br>
&gt; 651, 0, 318, 204)==0) return;<br>
&gt;<br>
&gt; &nbsp; &nbsp; &nbsp;uiSetButLock(object_data_is_libdata(ob), ERROR_LIBDATA_MESSAGE);<br>
&gt; @@ -3696,6 +3696,7 @@<br>
&gt; &nbsp; &nbsp; &nbsp;int ob_has_hair=psys_ob_has_hair(ob);<br>
&gt; &nbsp; &nbsp; &nbsp;if(!_can_softbodies_at_all(ob)) return;<br>
&gt; &nbsp; &nbsp; &nbsp;block= uiNewBlock(&amp;curarea-&gt;uiblocks, &quot;object_softbodies_solver&quot;,<br>
&gt; UI_EMBOSS, UI_HELV, curarea-&gt;win);<br>
&gt; + &nbsp; &nbsp;uiNewPanelTabbed(&quot;Soft Body&quot;, &quot;Physics&quot;);<br>
&gt; &nbsp; &nbsp; &nbsp;if(uiNewPanel(curarea, block, &quot;Soft Body Solver&quot;, &quot;Physics&quot;, 651,<br>
&gt; 0, 318, 204)==0) return;<br>
&gt;<br>
&gt; &nbsp; &nbsp; &nbsp;uiSetButLock(object_data_is_libdata(ob), ERROR_LIBDATA_MESSAGE);<br>
&gt;<br>
</div></div>&gt; ------------------------------------------------------------------------<br>
&gt;<br>
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&gt;<br>
<br>
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</blockquote></div><br>