Hello,<br>now with the addition of the cloth panel on physics tab on a normal screen at 1152x864 the fluid panel is&nbsp; not shown.<br><br>Can you make all softbody panel tabbed like the cloth is, if beginners try to search the fluid panel, they can&#39;t found it.<br>
Thanks.<br><br>Little patch :<br><br>Index: source/blender/src/buttons_object.c<br>===================================================================<br>--- source/blender/src/buttons_object.c&nbsp;&nbsp;&nbsp; (revision 14291)<br>+++ source/blender/src/buttons_object.c&nbsp;&nbsp;&nbsp; (working copy)<br>
@@ -3596,7 +3596,7 @@<br>&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; ob-&gt;pd-&gt;pdef_sboft&nbsp; = 0.02f;<br>&nbsp;&nbsp;&nbsp;&nbsp; }<br>&nbsp;&nbsp;&nbsp;&nbsp; block= uiNewBlock(&amp;curarea-&gt;uiblocks, &quot;object_softbodies_collision&quot;, UI_EMBOSS, UI_HELV, curarea-&gt;win);<br>-&nbsp;&nbsp;&nbsp; // uiNewPanelTabbed(&quot;Soft Body&quot;, &quot;Physics&quot;); /*don&#39;t really want it tabbed first */<br>
+&nbsp;&nbsp;&nbsp; uiNewPanelTabbed(&quot;Soft Body&quot;, &quot;Physics&quot;); /*don&#39;t really want it tabbed first */<br>&nbsp;&nbsp;&nbsp;&nbsp; if(uiNewPanel(curarea, block, &quot;Soft Body Collision&quot;, &quot;Physics&quot;, 651, 0, 318, 204)==0) return;<br>
&nbsp;<br>&nbsp;&nbsp;&nbsp;&nbsp; uiSetButLock(object_data_is_libdata(ob), ERROR_LIBDATA_MESSAGE);<br>@@ -3696,6 +3696,7 @@<br>&nbsp;&nbsp;&nbsp;&nbsp; int ob_has_hair=psys_ob_has_hair(ob);<br>&nbsp;&nbsp;&nbsp;&nbsp; if(!_can_softbodies_at_all(ob)) return;<br>&nbsp;&nbsp;&nbsp;&nbsp; block= uiNewBlock(&amp;curarea-&gt;uiblocks, &quot;object_softbodies_solver&quot;, UI_EMBOSS, UI_HELV, curarea-&gt;win);<br>
+&nbsp;&nbsp;&nbsp; uiNewPanelTabbed(&quot;Soft Body&quot;, &quot;Physics&quot;);<br>&nbsp;&nbsp;&nbsp;&nbsp; if(uiNewPanel(curarea, block, &quot;Soft Body Solver&quot;, &quot;Physics&quot;, 651, 0, 318, 204)==0) return;<br>&nbsp;<br>&nbsp;&nbsp;&nbsp;&nbsp; uiSetButLock(object_data_is_libdata(ob), ERROR_LIBDATA_MESSAGE);<br>
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