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I think a general game engine plugin space type would be pretty neat. One day I thought about it with JesterKing (what was his real name again?) and he had this idea of making a totally general space type for any kind of plugins. That could work too but it would be a bit more large scale project...<br><br>The advantages of a space type would probably be loading up multiple plugins at once. That could speed up evaluating engines and testing different stuff with different plugins. Could be efficient.<br><br>> Date: Thu, 3 Jan 2008 00:10:20 -0700<br>> From: snailrose@bresnan.net<br>> To: bf-committers@blender.org<br>> Subject: [Bf-committers] Ketsji Plugin<br>> <br>> Hey all,<br>> I'm curious on how everyone wants to proceed in making the game engine <br>> pluggable.<br>> I'm in need of refactoring the blender side of the ogre plugin to <br>> something more permanent,<br>> and it would be nice to move ketsji to a plugin at the same time.<br>> <br>> I had an old test which implemented a new space type. The space type<br>> managed loading/unloading plugins and provided access to basic ui features.<br>> This worked good, but I'm not sure if this is the path you all would <br>> like to take.<br>> <br>> What are your thoughts?<br>> <br>> Thanks,<br>> Charlie<br>> <br>> <br>> _______________________________________________<br>> Bf-committers mailing list<br>> Bf-committers@blender.org<br>> http://lists.blender.org/mailman/listinfo/bf-committers<br><br /><hr />Express yourself instantly with MSN Messenger! <a href='http://clk.atdmt.com/AVE/go/onm00200471ave/direct/01/' target='_new'>MSN Messenger</a></body>
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