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<DIV><FONT face=Arial size=2> I've observed all the conversation over this
issue and really the answer is basic.Any Renderman compliant renderer or
micropolygon renderer is "always" going to be slower than it's basic
counterparts.Why? It simply has more work to do.</FONT></DIV>
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<DIV><FONT face=Arial size=2>Pixar's Renderman,Turtle.Maxwell ,and all other
commercial renderers selling point is not their speed but the quality of their
renders.If you're looking for it to compete with straight raytracers.The common
renderer is going to win hands down every time.If Qdune can render an awesome
render in a "reasonable" timeframe,you've reached your goal.If you optimized the
code to get even a 10% speedup you've done even better.</FONT></DIV>
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<DIV><FONT face=Arial size=2>Every feature Blender has up to this point has
started from version 1.0 as it were.All the features in Blender has been
strengthened over time.</FONT></DIV>
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<DIV><FONT face=Arial size=2>The ultimate question should be can it do what it's
supposed to do "now".What you would like it to do will come later as you improve
on it. </FONT></DIV>
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<DIV><FONT face=Arial size=2>Mental Ray is in it's fourth revision,Turtle is in
it's third, Renderman is in it's 12th or 13th and so on.Don't judge heavy duty
renderers soley on their render speed.Production quality customizable renderers
are not as fast as you might think.</FONT></DIV>
<DIV><FONT face=Arial size=2>So utimately the base decision is do you want to
still work on it and go from 1.0 to 2.0 to 3.0 and so on.</FONT></DIV>
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