thanks for the explanation olivs.<br><br>i've been playing with it and it makes a lot of sense. a lot more efficient than switching back and forth between edit and uv mode to mark seams and unwrap.<br><br><div><span class="gmail_quote">
On 9/30/07, <b class="gmail_sendername"><a href="mailto:olivier.saraja@free.fr">olivier.saraja@free.fr</a></b> <<a href="mailto:olivier.saraja@free.fr">olivier.saraja@free.fr</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Selon hyp3r focus <<a href="mailto:hyp3rfocus@googlemail.com">hyp3rfocus@googlemail.com</a>>:<br><br>> hi, i just did a fresh svn build of blender and the uv face select mode is<br>> gone. has this been moved or is this a bug?
<br>><br>> thanks.<br><br>The mode doesn't exist anymore, as it is all beign rewritten. Everything is now<br>done in Edit mode: mark seams, select all face, [U] to select an unwrap method<br>and the mesh is unfolded in any UV/Image editor...
<br><br>Still being worked on, though. So don't expect something 100% functional. To<br>learn more about this, check Campbell Barton's commits to the trunk.<br><br>Cheers,<br><br>--<br>olivS<br>_______________________________________________
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